Senpet
Senpet
Senpet Legionnaire (Warrior)
The Senpet Empire boasts a highly and trained loyal army that numbers in the hundreds of thousands. These warriors can fight in any situation, regardless of whether they were in the middle of the desert or in the mountains of the Yobanjin. The Senpet legionnaire is the paragon of skilled ruthlessness.
Benefit: +1 Reflexes
Integrity: 4.5
Skills: Battle, Defense, Hunting (Survival), Swordmanship, Lore: Theology 2, any one Skill.
Outfit: Khopesh, shamsir, chain shirt, sandals, tunic, traveling pack, any one weapon, 5 copper.
Techniques
Rank 1: Divine Insight
You add your Lore: Theology skill to the benefit gained from assuming the Center Stance and to your Armor TN while in the Center Stance. You gain +1k1 to all Hunting (Survival) Rolls in the desert.
Rank 2: Divine Strength
You may spend one Void Point to roll an additional +1k1 damage with any weapon.
Rank 3: Divine Retribution
You may make attacks as a Simple Action instead of a Complex Action while using weapons with the Senpet keyword.
Rank 4: The Gods Protect Me
When assuming the Center Stance you may spend a Void Point to gain +20 to your Armor TN. This effect ends at the start of the Reactions Stage during which it was activated and thus does not apply during the Strike Stage of a duel.
Rank 5: The Gods Guide my Hand
Once per skirmish you may spend a Void Point to gain +4k1 to Attack Rolls for one round.
The Senpet Empire boasts a highly and trained loyal army that numbers in the hundreds of thousands. These warriors can fight in any situation, regardless of whether they were in the middle of the desert or in the mountains of the Yobanjin. The Senpet legionnaire is the paragon of skilled ruthlessness.
Benefit: +1 Reflexes
Integrity: 4.5
Skills: Battle, Defense, Hunting (Survival), Swordmanship, Lore: Theology 2, any one Skill.
Outfit: Khopesh, shamsir, chain shirt, sandals, tunic, traveling pack, any one weapon, 5 copper.
Techniques
Rank 1: Divine Insight
You add your Lore: Theology skill to the benefit gained from assuming the Center Stance and to your Armor TN while in the Center Stance. You gain +1k1 to all Hunting (Survival) Rolls in the desert.
Rank 2: Divine Strength
You may spend one Void Point to roll an additional +1k1 damage with any weapon.
Rank 3: Divine Retribution
You may make attacks as a Simple Action instead of a Complex Action while using weapons with the Senpet keyword.
Rank 4: The Gods Protect Me
When assuming the Center Stance you may spend a Void Point to gain +20 to your Armor TN. This effect ends at the start of the Reactions Stage during which it was activated and thus does not apply during the Strike Stage of a duel.
Rank 5: The Gods Guide my Hand
Once per skirmish you may spend a Void Point to gain +4k1 to Attack Rolls for one round.
GM • City of Stories
Re: Senpet
Senpet Charioteer (Warrior)
The Senpet military has many advantages over its opponents that are nearly unique to this nation. Among them is the chariot, a marvelous technology that is feared by all enemies who must march against it. It is a two-wheeled cart that is drawn by one or two horses. Those who fight on a chariot are often skilled spearmen or archers.
Benefit: +1 Agility
Integrity: 4.5
Skills: Archery, Battle, Horsemanship (Chariot), Swordmanship, Lore: Theology, any two Skills.
Outfit: Khopesh, composite bow, chain shirt, sandals, tunic, chariot, horse, traveling pack, any 20 arrows, 5 copper.
Techniques
Rank 1: Ride Into Battle
When spending Void to increase your Armour TN you gain an additional bonus equal to your Lore: Theology Skill Ranks. While mounted on a chariot you gain a bonus of +1k0 to your Initiative Rolls.
Rank 2: Swift Volley
If you take 2 Simple Actions to move your full movement in a round while mounted on a chariot or in the Full Attack Stance, enemies in the Full Attack Stance cannot attack you, and spells cast against you suffer a +5 TN penalty to their Spellcasting Roll.
Rank 3: Speed is my Armor
While mounted on a chariot or in the Full Attack Stance you may make attacks as a Simple Action instead of a Complex Action.
Rank 4: Ruthless Advance
While mounted on a chariot or in the Full Attack Stance you may spend a Void Point to gain +3k0 to all Attack Rolls you make until the next Reactions Stage.
Rank 5: Deadly Strike
Once per skirmish, while mounted on a chariot or while assuming the Full Attack Stance, you may spend a Void Point as a Free Action to roll additional damage dice equal to your Lore: Theology Skill on all Damage Rolls until the Reactions Stage at the end of the round.
The Senpet military has many advantages over its opponents that are nearly unique to this nation. Among them is the chariot, a marvelous technology that is feared by all enemies who must march against it. It is a two-wheeled cart that is drawn by one or two horses. Those who fight on a chariot are often skilled spearmen or archers.
Benefit: +1 Agility
Integrity: 4.5
Skills: Archery, Battle, Horsemanship (Chariot), Swordmanship, Lore: Theology, any two Skills.
Outfit: Khopesh, composite bow, chain shirt, sandals, tunic, chariot, horse, traveling pack, any 20 arrows, 5 copper.
Techniques
Rank 1: Ride Into Battle
When spending Void to increase your Armour TN you gain an additional bonus equal to your Lore: Theology Skill Ranks. While mounted on a chariot you gain a bonus of +1k0 to your Initiative Rolls.
Rank 2: Swift Volley
If you take 2 Simple Actions to move your full movement in a round while mounted on a chariot or in the Full Attack Stance, enemies in the Full Attack Stance cannot attack you, and spells cast against you suffer a +5 TN penalty to their Spellcasting Roll.
Rank 3: Speed is my Armor
While mounted on a chariot or in the Full Attack Stance you may make attacks as a Simple Action instead of a Complex Action.
Rank 4: Ruthless Advance
While mounted on a chariot or in the Full Attack Stance you may spend a Void Point to gain +3k0 to all Attack Rolls you make until the next Reactions Stage.
Rank 5: Deadly Strike
Once per skirmish, while mounted on a chariot or while assuming the Full Attack Stance, you may spend a Void Point as a Free Action to roll additional damage dice equal to your Lore: Theology Skill on all Damage Rolls until the Reactions Stage at the end of the round.
GM • City of Stories
Re: Senpet
Senpet Sahir (Sahir)
The Senpet Sahir is one of the most impressive forces of magic in the Burning Sands. They have mastered the art of summoning jinn to their cause. They were the first to learn about ghul, khadi, and the darker aspects of magic. They have successfully integrated magic into the Senpet military. All in all, the Senpet Sahir is a person to be feared.
Trait: +1 Any Trait
Integrity: 2.5
Skills: Defense, Medicine, Meditation, Spellcraft, Lore: Theology 2, Any one High or Bugei skill
Outfit: tunic, sandals, traveling pack, 5 copper
Technique: By the Grace of Gods
Unlike most of the sahir of the Burning Sands, the Senpet do not manipulate Hakhim's Seal to cast their spells. Instead, their prayers to the Ten Thousand Gods allow them to channel the forces of magic. You may spend any number of Void Points up your rank in the Lore: Theology Skill on your roll when casting a spell.
Spells: The Sacred Spells of the Senpet (Sacrifice of the Gods and Voice of the Ten Thousand) plus one spell from any Discipline of your choice. At each new rank, you gain two new spells of your choice, following the normal rules for such.
Sacrifice of the Gods
Ring/Mastery: Earth 1
Range: Touch
Area of Effect: One target corpse.
Duration: Concentration + 1 minute.
Raises: Special (Permanent for 2 Raises)
While there are other ways to create ghuls, it is the most reliable means known for the Senpet. You must personally kill a human to activate this spell, then concentrate for 10 rounds. After this, the corpse animates as a ghul and follows your every order.
Voice of the Ten Thousand
Ring/Mastery: Fire 1
Range: Touch
Area of Effect: One person.
Duration: 1 minute.
Raises: None.
The caster infuses the target with the authority of the Senpet gods, allowing him to be heard by everyone nearby. For the duration of the spell, the target's voice can be heard by everyone within a hundred feet.
The Senpet Sahir is one of the most impressive forces of magic in the Burning Sands. They have mastered the art of summoning jinn to their cause. They were the first to learn about ghul, khadi, and the darker aspects of magic. They have successfully integrated magic into the Senpet military. All in all, the Senpet Sahir is a person to be feared.
Trait: +1 Any Trait
Integrity: 2.5
Skills: Defense, Medicine, Meditation, Spellcraft, Lore: Theology 2, Any one High or Bugei skill
Outfit: tunic, sandals, traveling pack, 5 copper
Technique: By the Grace of Gods
Unlike most of the sahir of the Burning Sands, the Senpet do not manipulate Hakhim's Seal to cast their spells. Instead, their prayers to the Ten Thousand Gods allow them to channel the forces of magic. You may spend any number of Void Points up your rank in the Lore: Theology Skill on your roll when casting a spell.
Spells: The Sacred Spells of the Senpet (Sacrifice of the Gods and Voice of the Ten Thousand) plus one spell from any Discipline of your choice. At each new rank, you gain two new spells of your choice, following the normal rules for such.
Sacrifice of the Gods
Ring/Mastery: Earth 1
Range: Touch
Area of Effect: One target corpse.
Duration: Concentration + 1 minute.
Raises: Special (Permanent for 2 Raises)
While there are other ways to create ghuls, it is the most reliable means known for the Senpet. You must personally kill a human to activate this spell, then concentrate for 10 rounds. After this, the corpse animates as a ghul and follows your every order.
Voice of the Ten Thousand
Ring/Mastery: Fire 1
Range: Touch
Area of Effect: One person.
Duration: 1 minute.
Raises: None.
The caster infuses the target with the authority of the Senpet gods, allowing him to be heard by everyone nearby. For the duration of the spell, the target's voice can be heard by everyone within a hundred feet.
GM • City of Stories
Re: Senpet
Senpet Marksmen (Warrior)
The Senpet Marksmen are some of the premier archers in the Burning Sands, and some would argue in the world. The Archer has focused upon honing their skills with an arrow, nearly to the exclusion of all other weapons, usually only carrying a knife to defend themselves with on the slim chance an enemy gets close enough to strike at them.
Benefit: +1 Reflexes
Integrity: 4.5
Skills: Archery (Composite longbow) 2, Defense, Hunting, Knives, Theology, any one skill.
Outfit: Composite longbow and one hundred arrows (any type), Sikin, Adaga, Chain shirt, tunic and sandals, traveling pack, 10 copper.
Techniques
Rank 1: The Gods Hands
The bowman’s hands are guided by the hands of the Ten Thousand, as the temples of the Senpet preach. You gain a +1k0 bonus to all Defense and Hunting skill rolls. In addition, you may add your Theology skill Rank to the total of all attack rolls.
Rank 2: Sting of the Gods
The Archer must strike precisely, even if that means giving up some of the power of the blow. Before your attack you may sacrifice a number of rolled damage dice no greater than your School Rank and roll that many additional dice on your attack roll.
Rank 3: Divine Guidance
Senpet Archers feel the guidance of the Ten Thousand at all times, assisting them in their battles. Making attacks with a bow is a simple action.
Rank 4: Yoroth’s Arrow
The deity of the bow, Yoroth, is known for never missing his mark no matter what gets in his way. When you spend a Void Point to enhance a ranged attack roll you gain an additional free raise on that roll.
Rank 5: Ten Thousand Arrows
A true master of the bow can empty his quiver as quickly as the blink of an eye, according to Senpet doctrine. If you have attacked twice this round using a bow and hit two different targets you may make an attack with a bow as a free action against one of those targets.
The Senpet Marksmen are some of the premier archers in the Burning Sands, and some would argue in the world. The Archer has focused upon honing their skills with an arrow, nearly to the exclusion of all other weapons, usually only carrying a knife to defend themselves with on the slim chance an enemy gets close enough to strike at them.
Benefit: +1 Reflexes
Integrity: 4.5
Skills: Archery (Composite longbow) 2, Defense, Hunting, Knives, Theology, any one skill.
Outfit: Composite longbow and one hundred arrows (any type), Sikin, Adaga, Chain shirt, tunic and sandals, traveling pack, 10 copper.
Techniques
Rank 1: The Gods Hands
The bowman’s hands are guided by the hands of the Ten Thousand, as the temples of the Senpet preach. You gain a +1k0 bonus to all Defense and Hunting skill rolls. In addition, you may add your Theology skill Rank to the total of all attack rolls.
Rank 2: Sting of the Gods
The Archer must strike precisely, even if that means giving up some of the power of the blow. Before your attack you may sacrifice a number of rolled damage dice no greater than your School Rank and roll that many additional dice on your attack roll.
Rank 3: Divine Guidance
Senpet Archers feel the guidance of the Ten Thousand at all times, assisting them in their battles. Making attacks with a bow is a simple action.
Rank 4: Yoroth’s Arrow
The deity of the bow, Yoroth, is known for never missing his mark no matter what gets in his way. When you spend a Void Point to enhance a ranged attack roll you gain an additional free raise on that roll.
Rank 5: Ten Thousand Arrows
A true master of the bow can empty his quiver as quickly as the blink of an eye, according to Senpet doctrine. If you have attacked twice this round using a bow and hit two different targets you may make an attack with a bow as a free action against one of those targets.
GM • City of Stories
Re: Senpet
Senpet Assessor (Diplomat)
The Senpet use slave labor to complete many of their grand works. It is the job of the Assessors to go out into the world and buy the proper slaves, ensuring that the glory of the Senpet Empire continued. The Assessors also served as valuable diplomats, keeping ties between the Senpet and their neighbors cordial, even as they bought them as slaves.
Benefit: +1 Awareness
Integrity: 4.5
Skills: Courtier, Commerce (Appraisal), Sincerity (Deceit), Etiquette, Theology, any low skill, any one skill.
Outfit: Fine Tunic, Knife, Sandals, Traveling Pack, 15 copper.
Techniques
Rank 1: A Careful Eye
The Senpet Assessor must always have an eye out for a useful slave, and an Assessor that cannot is looked upon poorly by their fellows. A number of times per day equal to your School Rank you may make an Awareness/Commerce (Appraisal) roll against a TN of 10 plus their opponent's Insight Rank x 5. If successful, they learn one of the target's Traits. Raises may be made on this roll to learn more information by one per raise.
Rank 2: Assurance in Duty
You are so certain of your superiority over those you are negotiating with that they begin to doubt themselves. Opponents in a contested Commerce or Courtier skill roll must make an additional raise (for no effect) in order to make the roll.
Rank 3: 10,000 Words
An Assessor’s faith in the 10,000 is absolute, and for this faith the 10,000 whisper to the Assessor when they sense falsehood. Attempts to lie or mislead you suffer a -2k0 penalty to the roll. In addition, when using A Careful Eye and can use raises to determine skills in the same manner as Traits.
Rank 4: Speaking for All
The Senpet sometimes make use of cat’s-paws, getting others to do their will while they remain in the clear. A number of times per session equal to your School Rank you may spend a Void point to force your opponent in a Contested Social roll to use a mental trait that you have already discovered of your choice instead of the trait called for.
Rank 5: Know the Enemy
By the time an Assessor has gained this much knowledge, they can, with a glance, know what their competition will say before they even know themselves. You may call four raises when using A Careful Eye against someone. If you succeed you gain a +5k0 bonus on all Contested Social rolls against that target for the rest of the day. You may also use A Careful Eye to determine advantages and disadvantages, the GM determines what advantages and disadvantages are learned.
The Senpet use slave labor to complete many of their grand works. It is the job of the Assessors to go out into the world and buy the proper slaves, ensuring that the glory of the Senpet Empire continued. The Assessors also served as valuable diplomats, keeping ties between the Senpet and their neighbors cordial, even as they bought them as slaves.
Benefit: +1 Awareness
Integrity: 4.5
Skills: Courtier, Commerce (Appraisal), Sincerity (Deceit), Etiquette, Theology, any low skill, any one skill.
Outfit: Fine Tunic, Knife, Sandals, Traveling Pack, 15 copper.
Techniques
Rank 1: A Careful Eye
The Senpet Assessor must always have an eye out for a useful slave, and an Assessor that cannot is looked upon poorly by their fellows. A number of times per day equal to your School Rank you may make an Awareness/Commerce (Appraisal) roll against a TN of 10 plus their opponent's Insight Rank x 5. If successful, they learn one of the target's Traits. Raises may be made on this roll to learn more information by one per raise.
Rank 2: Assurance in Duty
You are so certain of your superiority over those you are negotiating with that they begin to doubt themselves. Opponents in a contested Commerce or Courtier skill roll must make an additional raise (for no effect) in order to make the roll.
Rank 3: 10,000 Words
An Assessor’s faith in the 10,000 is absolute, and for this faith the 10,000 whisper to the Assessor when they sense falsehood. Attempts to lie or mislead you suffer a -2k0 penalty to the roll. In addition, when using A Careful Eye and can use raises to determine skills in the same manner as Traits.
Rank 4: Speaking for All
The Senpet sometimes make use of cat’s-paws, getting others to do their will while they remain in the clear. A number of times per session equal to your School Rank you may spend a Void point to force your opponent in a Contested Social roll to use a mental trait that you have already discovered of your choice instead of the trait called for.
Rank 5: Know the Enemy
By the time an Assessor has gained this much knowledge, they can, with a glance, know what their competition will say before they even know themselves. You may call four raises when using A Careful Eye against someone. If you succeed you gain a +5k0 bonus on all Contested Social rolls against that target for the rest of the day. You may also use A Careful Eye to determine advantages and disadvantages, the GM determines what advantages and disadvantages are learned.
GM • City of Stories
Re: Senpet
Senpet Architect (Artisan)
The Great Eye of the Desert ranks among the largest cities in the entire world, and it is not by chance that this occurred. At the beginning of the Senpet Empire's birth, the Pharaoh declared that The Great Eye would be the most spectacular city to have ever existed. The architects of the city took his challenge and did extraordinary things. Pillars were built high enough that it seemed they almost touched the clouds; giant paintings covered the extensive walls of the vast pyramids meant to entomb dead pharaohs. Everywhere you looked in The Great Eye of the Desert there were signs of the glory of the Senpet.
Benefit: +1 Intelligence
Integrity: 5.5
Skills: Calligraphy (Cipher), Lore: Theology, Artisan (pick one), Craft (pick one), 2 Engineering, one high skill.
Outfit: Tunic, sandals, crafting tools, traveling pack, 15 copper.
Techniques
Rank 1: The First Stone
The act of creation of art is a veneration of the gods. Choose one artisan or craft skill, you gain a +2k0 bonus to all rolls with that skill. When crafting an object you may make one raise to make you or a person of your choice gain a number of Reputation points equal to your School Rank. You may only use this ability once per month.
Rank 2: 10,000 Careful Eyes
The understanding that the eyes of the Gods are upon them inspires Architects to great success. By spending a Void, you may reroll any Artisan or Crafting roll in which you possess at least one rank, keeping whichever roll is higher.
Rank 3: The Foundation
Just as a single strong floor may support many floors above it, so to may an experienced Architect enable lesser artisans to join them in great works. You may oversee the work of a number of workers equal to your School Rank plus your Craft/Artisan Skill rank (based upon the task) who are working upon a common project; these individuals may operate as if they had your skill instead of their own, though they must use their own Rings. In addition, the Architect's understanding of the nature of one art allows him to understand more of others; you may add your skill rank in your chosen skill from Rank 1 to the total of all Artisan or Craft rolls you make.
Rank 4: To Make a Name
Your name and the name of those you venerate are one. You may grant a number of Reputation points equal to your own Reputation rank to any one person who you chose to focus upon in your work. This technique may be used once per week and replaces the technique from rank one.
Rank 5: The Keystone
A Master architect can bring beauty to even the most mundane of objects with nigh-miraculous speed. Your construction costs are now halved and the time of construction is calculated based upon this reduced cost.
The Great Eye of the Desert ranks among the largest cities in the entire world, and it is not by chance that this occurred. At the beginning of the Senpet Empire's birth, the Pharaoh declared that The Great Eye would be the most spectacular city to have ever existed. The architects of the city took his challenge and did extraordinary things. Pillars were built high enough that it seemed they almost touched the clouds; giant paintings covered the extensive walls of the vast pyramids meant to entomb dead pharaohs. Everywhere you looked in The Great Eye of the Desert there were signs of the glory of the Senpet.
Benefit: +1 Intelligence
Integrity: 5.5
Skills: Calligraphy (Cipher), Lore: Theology, Artisan (pick one), Craft (pick one), 2 Engineering, one high skill.
Outfit: Tunic, sandals, crafting tools, traveling pack, 15 copper.
Techniques
Rank 1: The First Stone
The act of creation of art is a veneration of the gods. Choose one artisan or craft skill, you gain a +2k0 bonus to all rolls with that skill. When crafting an object you may make one raise to make you or a person of your choice gain a number of Reputation points equal to your School Rank. You may only use this ability once per month.
Rank 2: 10,000 Careful Eyes
The understanding that the eyes of the Gods are upon them inspires Architects to great success. By spending a Void, you may reroll any Artisan or Crafting roll in which you possess at least one rank, keeping whichever roll is higher.
Rank 3: The Foundation
Just as a single strong floor may support many floors above it, so to may an experienced Architect enable lesser artisans to join them in great works. You may oversee the work of a number of workers equal to your School Rank plus your Craft/Artisan Skill rank (based upon the task) who are working upon a common project; these individuals may operate as if they had your skill instead of their own, though they must use their own Rings. In addition, the Architect's understanding of the nature of one art allows him to understand more of others; you may add your skill rank in your chosen skill from Rank 1 to the total of all Artisan or Craft rolls you make.
Rank 4: To Make a Name
Your name and the name of those you venerate are one. You may grant a number of Reputation points equal to your own Reputation rank to any one person who you chose to focus upon in your work. This technique may be used once per week and replaces the technique from rank one.
Rank 5: The Keystone
A Master architect can bring beauty to even the most mundane of objects with nigh-miraculous speed. Your construction costs are now halved and the time of construction is calculated based upon this reduced cost.
GM • City of Stories
Re: Senpet
Ghul Destroyer (Sahir)
While the Ghul hunters are capable of handling most undead invasions, there are occasions where the monster is too deadly for conventional means of destruction. The Ghul Destroyer is a sahir that can bring forth the wrath of the Gods upon the abominations.
Replaces: Senpet Sahir 3
Requirements: Lore:Ghuls 4
Technique: Holy Devastation - Whenever you cast a spell that damages, impedes or destroys an undead creature, you gain a number of Free Raises equal to your School Rank.
While the Ghul hunters are capable of handling most undead invasions, there are occasions where the monster is too deadly for conventional means of destruction. The Ghul Destroyer is a sahir that can bring forth the wrath of the Gods upon the abominations.
Replaces: Senpet Sahir 3
Requirements: Lore:Ghuls 4
Technique: Holy Devastation - Whenever you cast a spell that damages, impedes or destroys an undead creature, you gain a number of Free Raises equal to your School Rank.
GM • City of Stories
Re: Senpet
Ghul Hunter (Warrior)
The Senpet religion strikes everyone who does not know it intimately as bloody and cruel. Those who practice the worship of the Ten Thousand Gods do not disagree: they simply know it is necessary to maintain the strength of the Empire. One of the unfortunate side effects of those religious ceremonies is that they occasionally release undead monsters into the world. Over the course of the years the Senpet have created and refined the techniques used to destroy those creatures quickly and efficiently.
Replaces: Any Senpet Warrior 3
Requirements: Lore:Ghuls 4
Technique: Holy Strike - You gain a +3k1 bonus to all attack and damage rolls against undead creatures. Additionally, you gain a Free Raise to any Hunting Skill Rolls made for the purpose of finding the undead.
The Senpet religion strikes everyone who does not know it intimately as bloody and cruel. Those who practice the worship of the Ten Thousand Gods do not disagree: they simply know it is necessary to maintain the strength of the Empire. One of the unfortunate side effects of those religious ceremonies is that they occasionally release undead monsters into the world. Over the course of the years the Senpet have created and refined the techniques used to destroy those creatures quickly and efficiently.
Replaces: Any Senpet Warrior 3
Requirements: Lore:Ghuls 4
Technique: Holy Strike - You gain a +3k1 bonus to all attack and damage rolls against undead creatures. Additionally, you gain a Free Raise to any Hunting Skill Rolls made for the purpose of finding the undead.
GM • City of Stories
Re: Senpet
Brothers of the Black Shield (Warrior)
The Brothers of the Black Shield are an elite unit of guardsmen whose duty it is to protect people of importance within the Senpet Empire and to protect the ideals of the Empire. This group was founded in the Seventh Century by an enigmatic duo of brothers who saved the Pharaoh from a coup attempt by a traitorous general. Since that time, the Brothers of the Black Shield have defended Senpet citizens from high nobility to lowly peasant.
Technique Rank: 2
Replaces: Senpet Legionnaire and Senpet Charioteer 2
Technique: You may guard an ally against a number of opponents equal to your School Rank. In addition, the person you are guarding gains an additional bonus of +10 to their Armor TN.
The Brothers of the Black Shield are an elite unit of guardsmen whose duty it is to protect people of importance within the Senpet Empire and to protect the ideals of the Empire. This group was founded in the Seventh Century by an enigmatic duo of brothers who saved the Pharaoh from a coup attempt by a traitorous general. Since that time, the Brothers of the Black Shield have defended Senpet citizens from high nobility to lowly peasant.
Technique Rank: 2
Replaces: Senpet Legionnaire and Senpet Charioteer 2
Technique: You may guard an ally against a number of opponents equal to your School Rank. In addition, the person you are guarding gains an additional bonus of +10 to their Armor TN.
GM • City of Stories
Re: Senpet
Priest of the 10, 000 (Monk)
Religion is all important to the Senpet people, and this path emphasizes this importance among all their citizens, from the mighty warrior to the talented sahir. In an age where each Senpet must be able to both wield a sword and be capable of gathering allies, the Priests have become a powerful way to do this as well as remind each Senpet of the gods they refuse to let fade away.
Technique Rank: 2
Replaces: Any Senpet Rank 2 technique.
Technique: You gain two free raises every day. These raises may only be used for attack, spellcasting, and social skill rolls. Once used the raise is gone until it refills the next day.
Religion is all important to the Senpet people, and this path emphasizes this importance among all their citizens, from the mighty warrior to the talented sahir. In an age where each Senpet must be able to both wield a sword and be capable of gathering allies, the Priests have become a powerful way to do this as well as remind each Senpet of the gods they refuse to let fade away.
Technique Rank: 2
Replaces: Any Senpet Rank 2 technique.
Technique: You gain two free raises every day. These raises may only be used for attack, spellcasting, and social skill rolls. Once used the raise is gone until it refills the next day.
GM • City of Stories