Yodotai
Yodotai
Yodotai Legionnaire (Warrior)
The Legionnaire serves as the foundation of Yodotai armies and is by far the most common type of Yodotai Warrior. He trains from childhood to become a soldier who will prove worthy of fighting alongside legends. The training procedure prepares the Legionnaire for all situation and drills the maneuvers into his head. The Legionnaires instinctively know how to react to every military situation and do not falter in the face of the greatest of terrors.
Trait: +1 Agility
Integrity: 4.5
Skills: Battle, Defense, Horsemanship, Lore: Yodotai, Spears (Pilum), Swordsmanship, Any one skill
Outfit: Lorica segmenta, gladius, shield (scutum or parma), 2 pila, sandals, tunic, toga, traveling pack, 5 copper
Techniques
Rank 1: Tortoise Formation
You do not receive penalties to your Attack Rolls as a result of carrying any type of Yodotai shield. You receive a bonus to your Armor TN equal to your Insight Rank while using a scutum in the Full Defense Stance. As a Free Action you may spend a Void Point to grant this bonus to all allies using scutum in the Full Defense Stance within 10’ for a number of rounds equal to your Class Rank.
Rank 2: In Close Quarters
In any round in which you switch from the Full Defense Stance to the Full Attack Stance you gain +1k0 to your Attack Rolls. As a Free Action you may spend a Void Point to grant this bonus to allies within 10’ wielding a gladius who have changed from the Full Defense Stance to the Full Attack Stance this round.
Rank 3: Deadly Strike
You may make attacks with Yodotai and Warrior weapons as a Simple Action.
Rank 4: Wedge Formation
While you are in the Attack Stance you gain Reduction equal to your Class Rank. If you make an attack as a Complex Action against an opponent in the Full Defense Stance you may ignore the benefit to their Armor TN from Full Defense, instead calculating their Armor TN as if they were in the Attack Stance.
Rank 5: With My Brothers
You no longer need to spend Void to grant the benefits of your Rank 1 and 2 Class Techniques to your allies and the range of the benefit is extended to 30’. All allies wielding Yodotai weapons within 30’ also add +1k0 to their Damage Rolls. This bonus is not cumulative with additional rank 5 Legionnaires present within the same radius.
The Legionnaire serves as the foundation of Yodotai armies and is by far the most common type of Yodotai Warrior. He trains from childhood to become a soldier who will prove worthy of fighting alongside legends. The training procedure prepares the Legionnaire for all situation and drills the maneuvers into his head. The Legionnaires instinctively know how to react to every military situation and do not falter in the face of the greatest of terrors.
Trait: +1 Agility
Integrity: 4.5
Skills: Battle, Defense, Horsemanship, Lore: Yodotai, Spears (Pilum), Swordsmanship, Any one skill
Outfit: Lorica segmenta, gladius, shield (scutum or parma), 2 pila, sandals, tunic, toga, traveling pack, 5 copper
Techniques
Rank 1: Tortoise Formation
You do not receive penalties to your Attack Rolls as a result of carrying any type of Yodotai shield. You receive a bonus to your Armor TN equal to your Insight Rank while using a scutum in the Full Defense Stance. As a Free Action you may spend a Void Point to grant this bonus to all allies using scutum in the Full Defense Stance within 10’ for a number of rounds equal to your Class Rank.
Rank 2: In Close Quarters
In any round in which you switch from the Full Defense Stance to the Full Attack Stance you gain +1k0 to your Attack Rolls. As a Free Action you may spend a Void Point to grant this bonus to allies within 10’ wielding a gladius who have changed from the Full Defense Stance to the Full Attack Stance this round.
Rank 3: Deadly Strike
You may make attacks with Yodotai and Warrior weapons as a Simple Action.
Rank 4: Wedge Formation
While you are in the Attack Stance you gain Reduction equal to your Class Rank. If you make an attack as a Complex Action against an opponent in the Full Defense Stance you may ignore the benefit to their Armor TN from Full Defense, instead calculating their Armor TN as if they were in the Attack Stance.
Rank 5: With My Brothers
You no longer need to spend Void to grant the benefits of your Rank 1 and 2 Class Techniques to your allies and the range of the benefit is extended to 30’. All allies wielding Yodotai weapons within 30’ also add +1k0 to their Damage Rolls. This bonus is not cumulative with additional rank 5 Legionnaires present within the same radius.
GM • City of Stories
Re: Yodotai
Yodotai Mercenary (Warrior)
The Mercenary serves in foreign armies and fights alongside their warriors. While performing his best for those who hire him, he learns more about each society. Once a Mercenary believes he has a firm grasp on target nation's culture and character, he returns to the Yodotai main armies and shares this knowledge with his people. Thanks to the Yodotai Mercenary, the Yodotai rarely face a completely different enemies.
Trait: +1 Reflexes
Integrity: 4.5
Skills: Intimidation, Defense, Etiquette, Spears (Pilum), Swordsmanship, Any two skills.
Outfit: Yodotai chain shirt, gladius, pugio 2 pila, parma, sandals, tunic, toga, traveling pack, 5 copper
Techniques
Rank 1: Importance of Speed
You reduce the TN penalties associated with carrying a shield by an amount equal to your Class Rank. You may move as if your Water Ring was 1 Rank higher.
Rank 2: Stranger in a Foreign Land
You gain a +1k0 to Battle, Intimidation and Courtier Rolls. If you pose a hypothetical scenario to an opponent after 5 minutes of conversation you may make a Contested Courtier (Manipulation)/Awareness Roll against them to determine what tactics they might use to solve such a situation. If successful, you gain a +2k0 bonus on all Contested Social rolls and Attack rolls made against that person for the rest of the day. You may only use this technique against a target once per day.
Rank 3: Unfriendly Glare
You may make attacks with Warrior and Yodotai weapons as a Simple Action.
Rank 4: Combat Diplomacy
You may make a Contested Battle / Perception Roll against an opponent’s Sincerity / Awareness as a Simple Action to determine one of their Advantages or Disadvantages. You may spend a Void Point on first meeting someone to gain a Free Raise on any rolls to gain their favor or make a good impression for the next 24 hours.
Rank 5: Hoplon Bash
You may use your shield to perform an attack as a Complex Action while in the Full Defense Stance. Roll your Agility/Brawling (Shield Bash) against a target’s Armor TN, if successful you inflict damage with your shield as a 1k2 melee weapon. The target of a successful shield bash is also subject to a Knockdown Maneuver and must roll to resist Knockdown as normal.
The Mercenary serves in foreign armies and fights alongside their warriors. While performing his best for those who hire him, he learns more about each society. Once a Mercenary believes he has a firm grasp on target nation's culture and character, he returns to the Yodotai main armies and shares this knowledge with his people. Thanks to the Yodotai Mercenary, the Yodotai rarely face a completely different enemies.
Trait: +1 Reflexes
Integrity: 4.5
Skills: Intimidation, Defense, Etiquette, Spears (Pilum), Swordsmanship, Any two skills.
Outfit: Yodotai chain shirt, gladius, pugio 2 pila, parma, sandals, tunic, toga, traveling pack, 5 copper
Techniques
Rank 1: Importance of Speed
You reduce the TN penalties associated with carrying a shield by an amount equal to your Class Rank. You may move as if your Water Ring was 1 Rank higher.
Rank 2: Stranger in a Foreign Land
You gain a +1k0 to Battle, Intimidation and Courtier Rolls. If you pose a hypothetical scenario to an opponent after 5 minutes of conversation you may make a Contested Courtier (Manipulation)/Awareness Roll against them to determine what tactics they might use to solve such a situation. If successful, you gain a +2k0 bonus on all Contested Social rolls and Attack rolls made against that person for the rest of the day. You may only use this technique against a target once per day.
Rank 3: Unfriendly Glare
You may make attacks with Warrior and Yodotai weapons as a Simple Action.
Rank 4: Combat Diplomacy
You may make a Contested Battle / Perception Roll against an opponent’s Sincerity / Awareness as a Simple Action to determine one of their Advantages or Disadvantages. You may spend a Void Point on first meeting someone to gain a Free Raise on any rolls to gain their favor or make a good impression for the next 24 hours.
Rank 5: Hoplon Bash
You may use your shield to perform an attack as a Complex Action while in the Full Defense Stance. Roll your Agility/Brawling (Shield Bash) against a target’s Armor TN, if successful you inflict damage with your shield as a 1k2 melee weapon. The target of a successful shield bash is also subject to a Knockdown Maneuver and must roll to resist Knockdown as normal.
GM • City of Stories
Re: Yodotai
Battle Tactician (Warrior)
The Battle Tactician comes from the days of the defeat of the Grekoi. Turning to a more military bent, the Grekoi eventually made the Battle Tactician School, which has served the Yodotai cause incredibly well. The Battle Tacticians study not only war, but history, as well as politics so they may better serve the Yodotai and prove themselves to be great masters of various arts.
Benefit: +1 Intelligence
Integrity: 4.5
Skills: Lore: History, Engineering (Siege), Battle (Mass Combat), Investigation, Lore:(Choose one Faction), any weapon skill, any High skill.
Outfit: Chain shirt, Gladius, 2 Pilum, Pugio, shield (scutum or parma), tunic, sandals, toga, travel pack, 10 copper
Techniques
Rank 1: Skill Over Force
Tacticians are trained to overcome their own weaknesses and faults. You may spend a Void Point to turn the penalties to your dominant hand for wielding a shield in your off-hand into a bonus for you and any allies within 30 feet for the rest of the round. In addition, you gain a +1k0 bonus to all Battle and Engineering rolls.
Rank 2: With My Brothers
The Yodotai fight, even beyond death, and with the help of the Tactician they do so even better. During a skirmish, at the beginning of each round you may add your ranks in the Battle skill to your attack rolls, defense rolls, or initiative. You may spend a Void point to give this bonus to an ally within 30 feet instead.
Rank 3: The Weak points
As a Tactician, you are trained to strike quickly at an enemy and not give them a chance to strike back. Making attacks with a Yodotai or Warrior keyword weapon is a simple action for you.
Rank 4: Shepherding the Fools
The Grekoi were well known for their deceitful tactics in war that goad the enemy out of position in order to be hit by a second blow. In a Perception/Battle (Mass Combat) roll, if your roll exceeds your opponents by 3 or more you are considered to have the advantage. In addition, during the Determination phase of Mass Combat you may double or halve your Water ring to determine your score.
Rank 5: Conquest’s Strategy
When the Yodotai go to war, it is never without knowing their enemies as well as their enemies know themselves. You no longer have to spend a Void point to activate the Rank 1 and 2 techniques. In addition, any opponent during a skirmish within 30 feet which belongs to a faction for which you have the relevant Lore skill suffers a -2k0 penalty to all skill rolls. Opponents cannot suffer higher than a -6k0 penalty from this technique, minimum 1k1.
The Battle Tactician comes from the days of the defeat of the Grekoi. Turning to a more military bent, the Grekoi eventually made the Battle Tactician School, which has served the Yodotai cause incredibly well. The Battle Tacticians study not only war, but history, as well as politics so they may better serve the Yodotai and prove themselves to be great masters of various arts.
Benefit: +1 Intelligence
Integrity: 4.5
Skills: Lore: History, Engineering (Siege), Battle (Mass Combat), Investigation, Lore:(Choose one Faction), any weapon skill, any High skill.
Outfit: Chain shirt, Gladius, 2 Pilum, Pugio, shield (scutum or parma), tunic, sandals, toga, travel pack, 10 copper
Techniques
Rank 1: Skill Over Force
Tacticians are trained to overcome their own weaknesses and faults. You may spend a Void Point to turn the penalties to your dominant hand for wielding a shield in your off-hand into a bonus for you and any allies within 30 feet for the rest of the round. In addition, you gain a +1k0 bonus to all Battle and Engineering rolls.
Rank 2: With My Brothers
The Yodotai fight, even beyond death, and with the help of the Tactician they do so even better. During a skirmish, at the beginning of each round you may add your ranks in the Battle skill to your attack rolls, defense rolls, or initiative. You may spend a Void point to give this bonus to an ally within 30 feet instead.
Rank 3: The Weak points
As a Tactician, you are trained to strike quickly at an enemy and not give them a chance to strike back. Making attacks with a Yodotai or Warrior keyword weapon is a simple action for you.
Rank 4: Shepherding the Fools
The Grekoi were well known for their deceitful tactics in war that goad the enemy out of position in order to be hit by a second blow. In a Perception/Battle (Mass Combat) roll, if your roll exceeds your opponents by 3 or more you are considered to have the advantage. In addition, during the Determination phase of Mass Combat you may double or halve your Water ring to determine your score.
Rank 5: Conquest’s Strategy
When the Yodotai go to war, it is never without knowing their enemies as well as their enemies know themselves. You no longer have to spend a Void point to activate the Rank 1 and 2 techniques. In addition, any opponent during a skirmish within 30 feet which belongs to a faction for which you have the relevant Lore skill suffers a -2k0 penalty to all skill rolls. Opponents cannot suffer higher than a -6k0 penalty from this technique, minimum 1k1.
GM • City of Stories
Re: Yodotai
Yodotai Raider (Warrior)
The Yodotai rarely rely upon honorable combat to achieve victory, they are far more pragmatic about warfare. That is why the Raiders were first created. The Raiders come from a Cartagi descent, taking from the army schools of their defeated foe and learning from them. The Raider School teaches brutal combat and fast action as they will more often than not be serving behind enemy lines to further the Yodotai cause. Unlike the other military schools of the Yodotai, the Raiders receive little open recognition or praise, but it is well understood that they are an important part of the war effort. The Raiders also serve as the majority of the crews on the small fleet the Yodotai keep.
Benefit: +1 Reflexes
Integrity: 2.5
Skills: Athletics, Sailing, Hunting (Traps), Swordsmanship, Knives, Stealth, any one skill.
Outfit: Gladius, Pugio, Composite bow and 20 arrows, Lorica Segmentata, Parma, boots, tunic, toga, travel pack, 5 copper
Special: Only a member of the Cartagi may join this school.
Techniques
Rank 1: The Lone Sail
The Raider’s first lesson is that they will have to fight wherever is necessary, with whatever is on hand, and that they will almost always be outnumbered. You gain a +1k0 bonus on all Hunting and Stealth rolls. Opponents do not gain a bonus from being mounted or on higher ground.
Rank 2: The Waves Stand Strong
A Raider is very rarely in the presence of many other allies; as such he must do his best to make certain those allies can hit their enemies. If you strike an opponent their Armor TN is reduced by 5 until the reactions stage of the next round. This effect does not stack with other applications of the technique. In addition you also gain a +1k1 bonus on damage for traps you build.
Rank 3: Swift as the Ocean Breeze
You may make melee attacks as a simple action.
Rank 4: Move as the Sea
The Raider knows that in battle they will always be outnumbered, so they must even the odds by whatever means possible. Traps you create do an additional +2k1 damage. In addition, when attacking with a bow you may add +2k1 to your attack roll.
Rank 5: Vengeance of the Mighty and Merciless Sea
While it would be wrong to say that the Raiders worship the Deity of Fear, they hold a great respect for her power. When facing opponents in combat you gain a Fear rating of 4.
The Yodotai rarely rely upon honorable combat to achieve victory, they are far more pragmatic about warfare. That is why the Raiders were first created. The Raiders come from a Cartagi descent, taking from the army schools of their defeated foe and learning from them. The Raider School teaches brutal combat and fast action as they will more often than not be serving behind enemy lines to further the Yodotai cause. Unlike the other military schools of the Yodotai, the Raiders receive little open recognition or praise, but it is well understood that they are an important part of the war effort. The Raiders also serve as the majority of the crews on the small fleet the Yodotai keep.
Benefit: +1 Reflexes
Integrity: 2.5
Skills: Athletics, Sailing, Hunting (Traps), Swordsmanship, Knives, Stealth, any one skill.
Outfit: Gladius, Pugio, Composite bow and 20 arrows, Lorica Segmentata, Parma, boots, tunic, toga, travel pack, 5 copper
Special: Only a member of the Cartagi may join this school.
Techniques
Rank 1: The Lone Sail
The Raider’s first lesson is that they will have to fight wherever is necessary, with whatever is on hand, and that they will almost always be outnumbered. You gain a +1k0 bonus on all Hunting and Stealth rolls. Opponents do not gain a bonus from being mounted or on higher ground.
Rank 2: The Waves Stand Strong
A Raider is very rarely in the presence of many other allies; as such he must do his best to make certain those allies can hit their enemies. If you strike an opponent their Armor TN is reduced by 5 until the reactions stage of the next round. This effect does not stack with other applications of the technique. In addition you also gain a +1k1 bonus on damage for traps you build.
Rank 3: Swift as the Ocean Breeze
You may make melee attacks as a simple action.
Rank 4: Move as the Sea
The Raider knows that in battle they will always be outnumbered, so they must even the odds by whatever means possible. Traps you create do an additional +2k1 damage. In addition, when attacking with a bow you may add +2k1 to your attack roll.
Rank 5: Vengeance of the Mighty and Merciless Sea
While it would be wrong to say that the Raiders worship the Deity of Fear, they hold a great respect for her power. When facing opponents in combat you gain a Fear rating of 4.
GM • City of Stories
Re: Yodotai
Advance Scout (Warrior)
The Empire is always expanding, and to keep expanding the empire must always know what is outside its borders. This role is filled by the Advance Scouts. For centuries the Scouts have been one step ahead of the Empire, telling them everything they need to know about what is beyond the horizon. Without this vital component, the war effort would slow to a halt as the Yodotai would not know what enemies they would be facing next. The Advance Scout School has recently undergone a change with the acquisition of the Gallim tribes, showing their ingenuity and willingness to take on the better elements of the cultures the Yodotai take over; much of the training a Gallim scout would have undergone has been taken into the school.
Benefit: +1 Perception
Integrity: 4.5
Skills: Athletics, Hunting (Survival), Horsemanship, Lore: Geography, Stealth, Swordsmanship, any one skill.
Outfit: Gladius, Pugio, Lorica Segmentata, Horse, tunic, toga, sandals, traveling pack, 5 copper.
Techniques
Rank 1: The Edge of Danger
The Scout must move quickly to survive. You gain a +1k0 bonus on all Hunting skill rolls. After spending a week in an area you may purchase the Way of the Land advantage for that area for one point less.
Rank 2: The Quick Strike
While you are in the Attack stance if you strike an opponent, your Armor TN against that person increases by 5 until the reactions stage of the next round. When you spend a Void point to increase your Armor TN your Armor TN is increased by 10 plus your School Rank.
Rank 3: Surviving in a Strange Land
You may spend a number of days equal to your School Rank with only 4 hours of sleep and two meals a day with no penalties. In addition you start combat in the Full Defense posture unless you state otherwise.
Rank 4: The Second Blow
You may make attacks with weapons that have the Yodotai or Warrior keywords as a simple action.
Rank 5: Veil of Deceit
The Scout is ever vigilant for dangers both to himself and the Empire. You may spend a void point in a situation where you would be unaware of an incoming attack to immediately become aware of the attack. In addition, you may spend a Void point to raise your Armor TN at any time.
The Empire is always expanding, and to keep expanding the empire must always know what is outside its borders. This role is filled by the Advance Scouts. For centuries the Scouts have been one step ahead of the Empire, telling them everything they need to know about what is beyond the horizon. Without this vital component, the war effort would slow to a halt as the Yodotai would not know what enemies they would be facing next. The Advance Scout School has recently undergone a change with the acquisition of the Gallim tribes, showing their ingenuity and willingness to take on the better elements of the cultures the Yodotai take over; much of the training a Gallim scout would have undergone has been taken into the school.
Benefit: +1 Perception
Integrity: 4.5
Skills: Athletics, Hunting (Survival), Horsemanship, Lore: Geography, Stealth, Swordsmanship, any one skill.
Outfit: Gladius, Pugio, Lorica Segmentata, Horse, tunic, toga, sandals, traveling pack, 5 copper.
Techniques
Rank 1: The Edge of Danger
The Scout must move quickly to survive. You gain a +1k0 bonus on all Hunting skill rolls. After spending a week in an area you may purchase the Way of the Land advantage for that area for one point less.
Rank 2: The Quick Strike
While you are in the Attack stance if you strike an opponent, your Armor TN against that person increases by 5 until the reactions stage of the next round. When you spend a Void point to increase your Armor TN your Armor TN is increased by 10 plus your School Rank.
Rank 3: Surviving in a Strange Land
You may spend a number of days equal to your School Rank with only 4 hours of sleep and two meals a day with no penalties. In addition you start combat in the Full Defense posture unless you state otherwise.
Rank 4: The Second Blow
You may make attacks with weapons that have the Yodotai or Warrior keywords as a simple action.
Rank 5: Veil of Deceit
The Scout is ever vigilant for dangers both to himself and the Empire. You may spend a void point in a situation where you would be unaware of an incoming attack to immediately become aware of the attack. In addition, you may spend a Void point to raise your Armor TN at any time.
GM • City of Stories
Re: Yodotai
Yodotai Surgeon (Warrior)
The art of surgery is a well honored tradition in many lands outside of Rokugan, but in few places is it more prized than among the Yodotai. Lacking a magical tradition of their own, the Yodotai suffered from bad battlefield losses that did not plague their foes. In their usual ingenious manner, the Yodotai discovered a solution. Surgery, though it takes a great deal of time and can leave the patient in bed for a week, is the equal of almost any of the magic the Yodotai have encountered. Battlefield medics turned from short-term wound healers to an integral part of the Yodotai strategy. Surgeons are highly prized among the Yodotai armies and are often defended to the death by their compatriots, for if their surgeon falls, who is it that will heal them when they fall.
Benefit: +1 Intelligence
Integrity: 4.5
Skills: Lore: Anatomy, Divination, Medicine (surgery) 2, Swordsmanship, Theology , any one skill
Outfit: Gladius, Pugio, Lorica Segmentata, Shield (Parma or Scutum), tunic, toga, medicine kit, surgeon’s kit, traveling pack, 5 Copper.
Techniques
Rank 1: The First Cut
Young Surgeons often find themselves directly on the front lines, finding it is their duty to staunch wounds enough that a soldier can keep fighting. You get a +1k0 bonus to all Medicine skill rolls. In addition, when making an Intelligence/Medicine roll to heal wounds, you may call raises to decrease the time needed to properly bandage your patient by one turn per raise, to a minimum of one turn when using the Wound Treatment emphasis. When using the surgery emphasis you may call raises to decrease the time needed by 10 minutes per raise, to a minimum of 20 minutes.
Rank 2: To be the Wall
Yodotai Surgeons often find themselves on the field of battle, and they have learned to protect themselves and their charges as best as possible. When you are in the Full Defense stance you may make an Intelligence/Medicine (Wound Treatment) roll as a free action. In addition, you double the Armor TN bonus from shields when in the Defense or Full Defense stances.
Rank 3: Master of the Arts
By this level in their training, a Surgeon knows their patient’s bodies better than they do. You may add your Lore: Anatomy skill plus your School Rank to the result of all wound treatment rolls.
Rank 4: You Cannot Fall
On the field of battle, a surgeon must be prepared to fight and to protect his fellow soldiers. You may make attacks with weapons that have the Yodotai or Warrior keywords as a simple action.
Rank 5: Brotherhood of Fidelity
The loyalty of the Yodotai soldier is beyond all doubt. Encouraged and emboldened by the Surgeons, a soldier can fight well beyond his normal capabilities. You gain an additional Nicked wound level. You may spend a Void point at the beginning of a skirmish to grant all allies within 30 feet an additional nicked wound level for the duration of the combat. Wounds taken do not disappear with the wound level.
The art of surgery is a well honored tradition in many lands outside of Rokugan, but in few places is it more prized than among the Yodotai. Lacking a magical tradition of their own, the Yodotai suffered from bad battlefield losses that did not plague their foes. In their usual ingenious manner, the Yodotai discovered a solution. Surgery, though it takes a great deal of time and can leave the patient in bed for a week, is the equal of almost any of the magic the Yodotai have encountered. Battlefield medics turned from short-term wound healers to an integral part of the Yodotai strategy. Surgeons are highly prized among the Yodotai armies and are often defended to the death by their compatriots, for if their surgeon falls, who is it that will heal them when they fall.
Benefit: +1 Intelligence
Integrity: 4.5
Skills: Lore: Anatomy, Divination, Medicine (surgery) 2, Swordsmanship, Theology , any one skill
Outfit: Gladius, Pugio, Lorica Segmentata, Shield (Parma or Scutum), tunic, toga, medicine kit, surgeon’s kit, traveling pack, 5 Copper.
Techniques
Rank 1: The First Cut
Young Surgeons often find themselves directly on the front lines, finding it is their duty to staunch wounds enough that a soldier can keep fighting. You get a +1k0 bonus to all Medicine skill rolls. In addition, when making an Intelligence/Medicine roll to heal wounds, you may call raises to decrease the time needed to properly bandage your patient by one turn per raise, to a minimum of one turn when using the Wound Treatment emphasis. When using the surgery emphasis you may call raises to decrease the time needed by 10 minutes per raise, to a minimum of 20 minutes.
Rank 2: To be the Wall
Yodotai Surgeons often find themselves on the field of battle, and they have learned to protect themselves and their charges as best as possible. When you are in the Full Defense stance you may make an Intelligence/Medicine (Wound Treatment) roll as a free action. In addition, you double the Armor TN bonus from shields when in the Defense or Full Defense stances.
Rank 3: Master of the Arts
By this level in their training, a Surgeon knows their patient’s bodies better than they do. You may add your Lore: Anatomy skill plus your School Rank to the result of all wound treatment rolls.
Rank 4: You Cannot Fall
On the field of battle, a surgeon must be prepared to fight and to protect his fellow soldiers. You may make attacks with weapons that have the Yodotai or Warrior keywords as a simple action.
Rank 5: Brotherhood of Fidelity
The loyalty of the Yodotai soldier is beyond all doubt. Encouraged and emboldened by the Surgeons, a soldier can fight well beyond his normal capabilities. You gain an additional Nicked wound level. You may spend a Void point at the beginning of a skirmish to grant all allies within 30 feet an additional nicked wound level for the duration of the combat. Wounds taken do not disappear with the wound level.
GM • City of Stories
Re: Yodotai
Triarii
The Yodotai are an army that is almost always on the offensive. Occasionally however, they come across an opponent who strikes out just as hard as they do. To deal with such situations, the Triarii were formed, an elite unit of spearmen who serve alongside the other legionnaires.
Technique Rank: 2
Requirements: Spears 2
Replaces: Yodotai Legionnaire 2, Battle Tactician 2, Yodotai Mercenary 2
Technique: You are given a spear. While you are on Full Defense and carrying a shield if an opponent makes a melee attack against you and misses they suffer a number of wounds equal to the difference by which they missed up to your School Rank. You may spend a Void point to give all allies within 10 feet that are wielding a shield and in the Full Defense stance the benefits of this technique. Add the School Ranks of all those that activated this ability together to determine the maximum wounds taken.
The Yodotai are an army that is almost always on the offensive. Occasionally however, they come across an opponent who strikes out just as hard as they do. To deal with such situations, the Triarii were formed, an elite unit of spearmen who serve alongside the other legionnaires.
Technique Rank: 2
Requirements: Spears 2
Replaces: Yodotai Legionnaire 2, Battle Tactician 2, Yodotai Mercenary 2
Technique: You are given a spear. While you are on Full Defense and carrying a shield if an opponent makes a melee attack against you and misses they suffer a number of wounds equal to the difference by which they missed up to your School Rank. You may spend a Void point to give all allies within 10 feet that are wielding a shield and in the Full Defense stance the benefits of this technique. Add the School Ranks of all those that activated this ability together to determine the maximum wounds taken.
GM • City of Stories
Re: Yodotai
Velite
Constant warfare has made one thing perfectly clear, it is always better to be able to hit your enemy before they hit you. The easiest way to do that is with range. The Pilum is a dangerous tool in the right hands, and these soldiers are trained in their use to be deadly opponents.
Technique Rank: 2
Requirements: Athletics (Throwing) 2
Replaces: Yodotai Legionnaire 2, Yodotai Raider 2, Advance Scout 2
Technique: You are able to throw a pilum 80 feet without penalty. Those struck by a pilum you throw reduce their Armor TN by your School Rank until the Reactions stage of the next round. You may spend a Void point to give all allies within 10 feet that are wielding a Pilum the benefits of this technique. Add the School Ranks of all those that activated this ability together to determine the Armor TN reduction taken.
Constant warfare has made one thing perfectly clear, it is always better to be able to hit your enemy before they hit you. The easiest way to do that is with range. The Pilum is a dangerous tool in the right hands, and these soldiers are trained in their use to be deadly opponents.
Technique Rank: 2
Requirements: Athletics (Throwing) 2
Replaces: Yodotai Legionnaire 2, Yodotai Raider 2, Advance Scout 2
Technique: You are able to throw a pilum 80 feet without penalty. Those struck by a pilum you throw reduce their Armor TN by your School Rank until the Reactions stage of the next round. You may spend a Void point to give all allies within 10 feet that are wielding a Pilum the benefits of this technique. Add the School Ranks of all those that activated this ability together to determine the Armor TN reduction taken.
GM • City of Stories
Re: Yodotai
Equitatus Lancearii
The Yodotai are not well known for their cavalry, being mostly based around their infantry. But they long ago realized the danger of heavy cavalry. Yodotai Cavalry therefore are meant more as a deterrent against enemy cavalry than as a force to attack enemy infantry.
Technique Rank: 2
Requirements: Horsemanship 2
Replaces: Yodotai Raider 2, Advance Scout 2, Yodotai Surgeon 2
Technique: Your mount moves as though it had one more rank of Fleet. While you are mounted and attacking a mounted opponent you gain a +1k0 bonus to your attack roll. You may spend a Void point to give all allies within 10 feet that are mounted and attacking a mounted opponent the benefits of this technique.
The Yodotai are not well known for their cavalry, being mostly based around their infantry. But they long ago realized the danger of heavy cavalry. Yodotai Cavalry therefore are meant more as a deterrent against enemy cavalry than as a force to attack enemy infantry.
Technique Rank: 2
Requirements: Horsemanship 2
Replaces: Yodotai Raider 2, Advance Scout 2, Yodotai Surgeon 2
Technique: Your mount moves as though it had one more rank of Fleet. While you are mounted and attacking a mounted opponent you gain a +1k0 bonus to your attack roll. You may spend a Void point to give all allies within 10 feet that are mounted and attacking a mounted opponent the benefits of this technique.
GM • City of Stories
Re: Yodotai
Engineer
The Engineers are the lifeblood of the Yodotai empire. It is the Engineers that oversee the construction of the highway system, the construction of new cities and fortifications, and the construction of siege equipment. Without engineers, the steady progress of the Empire would screech to a halt.
Technique Rank: 4
Requirements: Engineering 5
Replaces: Battle Tactician 4
Technique: You may spend 2 Void Points while making an Engineering roll to build an object common sized or larger to give it additional wounds equal to your School Rank x 100 and additional reduction equal to your School Rank. If the object is a Siege weapon it deals an additional +2k0 damage and ignores 2 more reduction instead.
The Engineers are the lifeblood of the Yodotai empire. It is the Engineers that oversee the construction of the highway system, the construction of new cities and fortifications, and the construction of siege equipment. Without engineers, the steady progress of the Empire would screech to a halt.
Technique Rank: 4
Requirements: Engineering 5
Replaces: Battle Tactician 4
Technique: You may spend 2 Void Points while making an Engineering roll to build an object common sized or larger to give it additional wounds equal to your School Rank x 100 and additional reduction equal to your School Rank. If the object is a Siege weapon it deals an additional +2k0 damage and ignores 2 more reduction instead.
GM • City of Stories