Human characters only.
Starting points are listed in the Game Information thread for the current game.
Step 1: Pick an Origin
Step 2: Pick a Faction
Step 3: Pick a School from the list of either your Origin or Faction. Schools of other Origins may be taken with the Different School advantage. Schools of other Factions, other than Unaligned, may not be taken.
Step 4: Add +1 to a non-Void trait that is different from the trait bonus granted by your school.
Approved Advantages & Disadvantages are found here.
Modifications to Advantages & Disadvantages are here.
Modifications to Skills are here.
Rules for Reputation, Integrity, and Influence are here.
Characters may not start with Influence above 3 in any category at creation.
Players will begin with two languages. Their native tongue and Mekham. If Mekham is their native language, they may chose one of the following languages to know for free: Senpet, Ivindi, Rokugani
Approved Kiho are found here. Monks and Guru learn kiho as non-Brotherhood monks. Ninja learn kiho as per usual for Ninja. Sahir do not have the ability to learn kiho.
We will not be using the following: Kata, Maho, Shadowlands Powers, Ancestors, Heritage Tables, or Honor Rolls.
Starting outfits with bows that do not list arrows start with 20 arrows of a chosen type.
For Traveling Pack items use L5R 4e core as a guide and flavor them appropriately to your culture.
Purchasing Advantages after character creation costs an additional 2XP per rank.
Buying off Disadvantages requires twice the XP cost and sufficient story justification.
Character Creation
Re: Character Creation
Character sheets sent must follow this format and all math must be shown, if this is not the case the Character Sheet will be sent back.
SAMPLE: PC STAT SHEET
Riffat al-Menjari
Origin: Dahabi
Faction: Qolat
School: Dahabi Enforcer
Total Insight: 140+20=160
School Rank: 2
XP: 0
Influence: 1/1/1
Reputation: Glorious 2.0/Infamous 0.0
Integrity: 2.5
Rings
(School and Starting Bonuses Marked)
Air: 3
Awareness: 3 (12 pts)
Reflexes: 3 (12 pts)
Earth: 3
Willpower: 3 (12 pts)
Stamina: 3 (12 pts)
Fire: 3
Intelligence: 3 (12 pts)
Agility: 3 (12 pts)
Water: 3
Perception: 4 (+1 Starting Bonus, 16 pts)
Strength: 3 (+1 Dahabi Enforcer School)
Void: 2
Total points spent: 88
Skills
(School Skills and Emphasis marked with * )
*Athletics: 1
*Brawling: 4 (9 pts)
*Commerce: 3 (5 pts)
*Intimidation *(Bully): 2 (2 pts)
*Swordsmanship: 1
*Lore: Underworld: 2 (2 pts)
*Investigation: 2 (2 pts)
Knives: 3 (6 pts)
Craft: Locksmith: 2 (3 pts)
Total points spent: 29
Advantages
Hands of Stone [Physical] (6 pts)
Quick [Physical] (6 pts)
Total points spent: 12
Disadvantages
Brash [Mental] (3pts)
Frail Mind [Mental] (3 pts)
Total points gained: 6
Techniques
Rank 1: Moonless Night (LBS 4E, Page 3)
Rank 2: Dangerous Maneuvers (LBS 4E, Page 3)
Kiho
None (You do not need to include this section if you have no Kiho.)
Spells
None (You do not need to include this section if you have no Spells.)
Inventory
Longsword, knife, light armor, sturdy clothes, boots, traveling pack(List items in pack here), 5 copper
Combat
Initiative roll: 5k3
Primary Weapon: Fist
Roll to attack: 7k3
Damage: 4k2
Armor: Light
TN bonus: +5
Reduction: 3
ArmorTN: 25 --> 20 (Ref) + 5 (Armour)
SAMPLE: PC STAT SHEET
Riffat al-Menjari
Origin: Dahabi
Faction: Qolat
School: Dahabi Enforcer
Total Insight: 140+20=160
School Rank: 2
XP: 0
Influence: 1/1/1
Reputation: Glorious 2.0/Infamous 0.0
Integrity: 2.5
Rings
(School and Starting Bonuses Marked)
Air: 3
Awareness: 3 (12 pts)
Reflexes: 3 (12 pts)
Earth: 3
Willpower: 3 (12 pts)
Stamina: 3 (12 pts)
Fire: 3
Intelligence: 3 (12 pts)
Agility: 3 (12 pts)
Water: 3
Perception: 4 (+1 Starting Bonus, 16 pts)
Strength: 3 (+1 Dahabi Enforcer School)
Void: 2
Total points spent: 88
Skills
(School Skills and Emphasis marked with * )
*Athletics: 1
*Brawling: 4 (9 pts)
*Commerce: 3 (5 pts)
*Intimidation *(Bully): 2 (2 pts)
*Swordsmanship: 1
*Lore: Underworld: 2 (2 pts)
*Investigation: 2 (2 pts)
Knives: 3 (6 pts)
Craft: Locksmith: 2 (3 pts)
Total points spent: 29
Advantages
Hands of Stone [Physical] (6 pts)
Quick [Physical] (6 pts)
Total points spent: 12
Disadvantages
Brash [Mental] (3pts)
Frail Mind [Mental] (3 pts)
Total points gained: 6
Techniques
Rank 1: Moonless Night (LBS 4E, Page 3)
Rank 2: Dangerous Maneuvers (LBS 4E, Page 3)
Kiho
None (You do not need to include this section if you have no Kiho.)
Spells
None (You do not need to include this section if you have no Spells.)
Inventory
Longsword, knife, light armor, sturdy clothes, boots, traveling pack(List items in pack here), 5 copper
Combat
Initiative roll: 5k3
Primary Weapon: Fist
Roll to attack: 7k3
Damage: 4k2
Armor: Light
TN bonus: +5
Reduction: 3
ArmorTN: 25 --> 20 (Ref) + 5 (Armour)
GM • City of Stories
Re: Character Creation
Your signature should include your Influences, Reputations, and Integrity. You should also include your character’s class (warrior/diplomat/sahir/guru/ninja), your Origin, and any advantages or disadvantages that would be obvious to other characters. You may add flavor traits if you wish. Please also include a list of what your character is carrying around most of the time.
It is up to the player to choose if they wish to display Faction or not. A displayed Faction in signature does not mean the character's faction alignment is known in-character.
It is up to the player to choose if they wish to display Faction or not. A displayed Faction in signature does not mean the character's faction alignment is known in-character.
GM • City of Stories