Disciplines of Blessings & Curses (Fire)

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Jewel
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Disciplines of Blessings & Curses (Fire)

Post by Jewel » Tue Apr 20, 2021 6:48 am

Blessing

Bless Skill
TN: 10
Range: 50’
Area of Effect: One Target
Duration: One Hour
Raises: Range (+5’), Duration (+10 minutes), Special (Cast as Simple Action for three raises)
Effect: This spell offers help in daily life for those blessed by a sahir. The Sahir selects a single task, tied to a Skill, when the spell is cast. For the duration of the spell the target gains a +2k1 bonus on all rolls made with that skill in relation to that task.

Bless Weapon
TN: 15
Range: 50’
Area of Effect: One Target
Duration: 10 minutes
Raises: Range (+5’), Duration (+1 minute), Effect (+1k0 to damage), Special (Cast as Simple Action for three raises)
Effect: Even in the best of times Medinaat al-Salaam can suffer from bouts of violence, and it is usually best to be prepared for such danger. The Sahir casting this spell selects a weapon skill when the spell is cast. For the duration of the spell, the target gains a +2k0 bonus on all damage rolls made while using a weapon that falls under the chosen skill.

Blessing of Wealth
TN: 20
Range: 50’
Area of Effect: One Target
Duration: Permanent
Raises: Range (+5’), Effect (+1 Copper of value)
Effect: Perhaps the most subtle of the blessings, this adjustment on Hakhim’s Seal grants items or an item of value roughly equal to 1 copper to the chosen target. This item does not arrive immediately, but will come into the person’s possession sometime within 24 hours. The general idea of what item is being looked for can be given by the player (knife, cat, jewelry, etc) but the specifics and when the item arrives is chosen by the GM. Any person cannot be targeted by this more than once a week.


Curses

Curse Skill
TN: 10
Range: 50’
Area of Effect: One Target
Duration: One Hour
Raises: Range (+5’), Duration (+10 minutes), Special (Cast as Simple Action for three raises)
Effect: Fortune is made by man, as Mekhem states, but the clever Sahir can have even more say. The Sahir selects a single task, tied to a Skill, when the spell is cast. For the duration of the spell the target receives a -2k1 penalty on all rolls made with that skill in relation to that task.

Curse Weapon
TN: 15
Range: 50’
Area of Effect: One Target
Duration: 10 minutes
Raises: Range (+5’), Duration (+1 minute), Effect (+1k0 to damage), Special (Cast as Simple Action for three raises)
Effect: Violence begets violence, this adjustment on Hakhim’s Seal serves to temper some of the more violent times within the city. The Sahir casting this spell selects a weapon skill when the spell is cast. For the duration of the spell, the target receives a -2k0 penalty on all damage rolls made while using a weapon that falls under the chosen skill.

Curse of Wealth
TN: 20
Range: 50’
Area of Effect: One Target
Duration: Permanent
Raises: Range (+5’), Effect (+1 Copper of value)
Effect: Perhaps the most heinous of the curses, this adjustment on Hakhim’s Seal removes items or an item of value roughly equal to 1 copper from the chosen target’s belongings. This item does not disappear immediately, but will leave the person’s possession sometime within 24 hours. The general idea of what item is being looked for can be given by the player (knife, cat, jewelry, etc) but the specifics and when the item arrives is chosen by the GM. Any person cannot be targeted by this more than once a week.
GM • City of Stories

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