Assassins
Posted: Wed Apr 21, 2021 4:42 am
Assassin Keeper (Ninja)
The Assassin Keeper historically served as guardians of the Hidden Keep of the Assassins. They were told to disable their foes so that their sisters could then dispatch an intruder. This made them especially suited for protecting key figures in the sect, especially since even older or injured assassin could easily kill a crippled attacker.
Trait: +1 Reflexes
Integrity: 1.5
Skills: Athletics, Defense, Etiquette, Investigation (Notice), Swordsmanship (Sayf-Saghir), Lore: Burning Sands, Any one skill
Outfit: Any two weapons, light armor, bow and 20 arrows, robes and kufi, sandals, traveling pack, 10 Copper
Techniques
Rank 1: The Keeper’s Courage
You gain a +1k0 bonus to all Rolls involving the Perception Trait. When inflicting Wounds to an opponent, you may ignore half of their Reduction rating (round up).
Rank 2: The Keeper’s Judgment
When attacking an opponent, you may choose to disable them rather than wound them - dealing no damage, but inflicting the Dazed Conditional Effect on them instead.
Rank 3: The Keeper’s Justice
Making an Attack which does not inflict damage (such as the Rank 2 Techniques of this Class or initiating a grapple) is a Simple Action for you. If you make an attack as a Complex action and miss your opponent you may immediately attack using the Rank 2 technique as a Free Action.
Rank 4: The Keeper’s Art
The difficulty of resisting all Conditional Effects (including gaining control in a Grapple) you inflict is raised by an amount equal to twice your Class Rank. When attacking a Dazed opponent you may make 1 Raise on your Attack Roll. If your attack is successful that opponent is Fatigued until the end of the Skirmish (multiple applications of this technique are not cumulative).
Rank 5: By the Force of Will Alone
When adopting the Full Defense Stance you may choose one opponent: they must spend two Void Points in order to declare an attack against you. When adopting the Full Attack Stance you may spend a Void Point and choose one opponent: your Attack Rolls against them ignore all bonuses to their Armor TN that they gain from Stance, Skills, Mastery Abilities, Spells, Kiho or Techniques.
The Assassin Keeper historically served as guardians of the Hidden Keep of the Assassins. They were told to disable their foes so that their sisters could then dispatch an intruder. This made them especially suited for protecting key figures in the sect, especially since even older or injured assassin could easily kill a crippled attacker.
Trait: +1 Reflexes
Integrity: 1.5
Skills: Athletics, Defense, Etiquette, Investigation (Notice), Swordsmanship (Sayf-Saghir), Lore: Burning Sands, Any one skill
Outfit: Any two weapons, light armor, bow and 20 arrows, robes and kufi, sandals, traveling pack, 10 Copper
Techniques
Rank 1: The Keeper’s Courage
You gain a +1k0 bonus to all Rolls involving the Perception Trait. When inflicting Wounds to an opponent, you may ignore half of their Reduction rating (round up).
Rank 2: The Keeper’s Judgment
When attacking an opponent, you may choose to disable them rather than wound them - dealing no damage, but inflicting the Dazed Conditional Effect on them instead.
Rank 3: The Keeper’s Justice
Making an Attack which does not inflict damage (such as the Rank 2 Techniques of this Class or initiating a grapple) is a Simple Action for you. If you make an attack as a Complex action and miss your opponent you may immediately attack using the Rank 2 technique as a Free Action.
Rank 4: The Keeper’s Art
The difficulty of resisting all Conditional Effects (including gaining control in a Grapple) you inflict is raised by an amount equal to twice your Class Rank. When attacking a Dazed opponent you may make 1 Raise on your Attack Roll. If your attack is successful that opponent is Fatigued until the end of the Skirmish (multiple applications of this technique are not cumulative).
Rank 5: By the Force of Will Alone
When adopting the Full Defense Stance you may choose one opponent: they must spend two Void Points in order to declare an attack against you. When adopting the Full Attack Stance you may spend a Void Point and choose one opponent: your Attack Rolls against them ignore all bonuses to their Armor TN that they gain from Stance, Skills, Mastery Abilities, Spells, Kiho or Techniques.