GM Questions
- Faruq Al-Farhan
- Posts: 565
- Joined: Sat Apr 24, 2021 8:53 pm
Re: GM Questions
Got a little something here
viewtopic.php?f=66&t=178
Part of the answer may be useful for others, if you think that's the case I may copy those parts of the question here.
viewtopic.php?f=66&t=178
Part of the answer may be useful for others, if you think that's the case I may copy those parts of the question here.
Mekham * Sahir * Serious but kind * Healer for the poor
Influence: City 1 Origin 1 Faction 1 Reputation: Glorious 2 Infamous 0 Integrity: Above question
Typically Carries: 2 knives, robe and sandals, small ring, incense brazier, medicine kit, sling, coin purse.
Influence: City 1 Origin 1 Faction 1 Reputation: Glorious 2 Infamous 0 Integrity: Above question
Typically Carries: 2 knives, robe and sandals, small ring, incense brazier, medicine kit, sling, coin purse.
- Aydi al-Qais
- Posts: 342
- Joined: Tue Apr 20, 2021 6:19 am
Re: GM Questions
Citizen of the Jewel | Khadi's Dog | Private Detective Otherwise | Accompanied by Dog | Shares Name with That Dog | Cheerful | Helpful | Also Dawg | Has a Grumbling Father Who Calls Him Good Boy
Integrity: Untrustworthy | Reputation: 1.3 | Influence: All 1
Integrity: Untrustworthy | Reputation: 1.3 | Influence: All 1
- Arash Karuvah
- Posts: 96
- Joined: Sun Apr 25, 2021 10:15 am
Re: GM Questions
I assume this benefit applies to the archery roll?Benefit: +1 Agility
Skills: Archery, Defense, Hand-to-Hand, Horsemanship, Lore: Theology, Spears, Swordsmanship, any one appropriate High skill.
Integrity: 5.0
Outfit: Sword, shield, spear, bow, light armor, steed, elegant clothing, Traveling Pack, 10 copper.
Techniques
Rank 1: The Strength of Indra
Kshatriya are taught to be fearless warriors, relying on the strength of Indra the God of War. You gain a +1k0 bonus with all your School Weapon Skills. When rolling to resist a Fear effect, your Willpower is considered one Rank higher.
Invinda * Kshatriya * Warrior * Prodigy * Khadi's Hound * Betrothed
Influence: 1/3/1 * Reputation: 1.0 * Integrity: Honorable
Languages: Mekhem, Ivindi
Carries on duty: Tulwar, light armor, shield
Carries off duty: elegant clothing, kukri
Influence: 1/3/1 * Reputation: 1.0 * Integrity: Honorable
Languages: Mekhem, Ivindi
Carries on duty: Tulwar, light armor, shield
Carries off duty: elegant clothing, kukri
- Rufus Belgica
- Posts: 147
- Joined: Sat Apr 24, 2021 6:11 pm
Re: GM Questions
Jewel wrote: ↑Mon Apr 26, 2021 8:38 am
(There are four targets: TN5, TN10, TN15, and TN20
Each archer has three shots and may shoot at any target. (All 3 at TN5, all 3 at TN20, any combination of targets, etc.)
The roll is Archery/Reflexes and is considered non-combat. However some combat techniques may apply - please ask in the GM questions thread if you think yours might.
Points are scored in the following manner:
One point per successful hit
One point if all three hit
One additional point per hit on the TN20 target
One point to the archer with the most raises on each target. In the case of a tie in number of raises it goes to the highest roll. If roll and raises are both tied all involved in the tie get the point.
Winners will be ranked on total points, best distance, most total raises, and then Khadi's discretion in case of further ties.
I was not sure from the wording: Is taking on a higher target range considered a Raise for the purposes of points?
i.e. A shot at TN 15 is considered to be 2 raises?
Yodotai | Warrior | Inquisitive | Not from Around Here | Obtuse to the finer things in life
Influence: City 1, Origin 1, Faction 1
Reputation: Glorious 1.2 Integrity: What is Expected
Carries: Pugio, charcoal and parchment, skin of vinum, camping equipment
For combat: Scutum, two pilum, gladius, chain shirt
Influence: City 1, Origin 1, Faction 1
Reputation: Glorious 1.2 Integrity: What is Expected
Carries: Pugio, charcoal and parchment, skin of vinum, camping equipment
For combat: Scutum, two pilum, gladius, chain shirt
Re: GM Questions
If you are sponsoring does the sponsor boast and behalf of his sponsoree?
Mekham * Dahabi * House Basiri * Diplomat * Archeologist * Merchant * Curious * Linguist * Local
Influence: City 1 / Dahabi 2/ Faction 1 * Reputation: Glory 3.3/Infamy 0 * Integrity: What is Expected
Speaks: Mekhet, Senpet, Ra'Shari, Yodatai, Rokugani, Invidi
Street Equipment: Nice Clothes, Canteen, Locksmith tools, Calligraphy Kit, Flint & Tinder, Knife
Field Equipment: Sturdy Clothes, Pack, Torches, Rope & Grapple, Blanket, Rations
Companion: Jadzia (Gorilla) - Equipment: Canteen & Medical Kit
Influence: City 1 / Dahabi 2/ Faction 1 * Reputation: Glory 3.3/Infamy 0 * Integrity: What is Expected
Speaks: Mekhet, Senpet, Ra'Shari, Yodatai, Rokugani, Invidi
Street Equipment: Nice Clothes, Canteen, Locksmith tools, Calligraphy Kit, Flint & Tinder, Knife
Field Equipment: Sturdy Clothes, Pack, Torches, Rope & Grapple, Blanket, Rations
Companion: Jadzia (Gorilla) - Equipment: Canteen & Medical Kit
Re: GM Questions
There are four targets on the fieldRufus Belgica wrote: ↑Thu Apr 29, 2021 10:19 amJewel wrote: ↑Mon Apr 26, 2021 8:38 am
(There are four targets: TN5, TN10, TN15, and TN20
Each archer has three shots and may shoot at any target. (All 3 at TN5, all 3 at TN20, any combination of targets, etc.)
The roll is Archery/Reflexes and is considered non-combat. However some combat techniques may apply - please ask in the GM questions thread if you think yours might.
Points are scored in the following manner:
One point per successful hit
One point if all three hit
One additional point per hit on the TN20 target
One point to the archer with the most raises on each target. In the case of a tie in number of raises it goes to the highest roll. If roll and raises are both tied all involved in the tie get the point.
Winners will be ranked on total points, best distance, most total raises, and then Khadi's discretion in case of further ties.
I was not sure from the wording: Is taking on a higher target range considered a Raise for the purposes of points?
i.e. A shot at TN 15 is considered to be 2 raises?
Target TN5
Target TN10
Target TN15
Target TN20
Raises do not impact points other than having the most raises on a target.
So if you hit target TN10 with three raises and every else calls two raises or fewer on that target you get the point for raises.
So there's basically four points for raises available one for each target (though a single character could get a maximum of three of them since they only get three arrows)
GM • City of Stories
Re: GM Questions
Do we gain the rep/infamy or does our archer?
Mekham * Dahabi * House Basiri * Diplomat * Archeologist * Merchant * Curious * Linguist * Local
Influence: City 1 / Dahabi 2/ Faction 1 * Reputation: Glory 3.3/Infamy 0 * Integrity: What is Expected
Speaks: Mekhet, Senpet, Ra'Shari, Yodatai, Rokugani, Invidi
Street Equipment: Nice Clothes, Canteen, Locksmith tools, Calligraphy Kit, Flint & Tinder, Knife
Field Equipment: Sturdy Clothes, Pack, Torches, Rope & Grapple, Blanket, Rations
Companion: Jadzia (Gorilla) - Equipment: Canteen & Medical Kit
Influence: City 1 / Dahabi 2/ Faction 1 * Reputation: Glory 3.3/Infamy 0 * Integrity: What is Expected
Speaks: Mekhet, Senpet, Ra'Shari, Yodatai, Rokugani, Invidi
Street Equipment: Nice Clothes, Canteen, Locksmith tools, Calligraphy Kit, Flint & Tinder, Knife
Field Equipment: Sturdy Clothes, Pack, Torches, Rope & Grapple, Blanket, Rations
Companion: Jadzia (Gorilla) - Equipment: Canteen & Medical Kit
Re: GM Questions
The sponsor gains half the reputation rewards/penalties that the archer would have. So boasting is a good way to get more reputation - if you succeed.
GM • City of Stories