Mekham

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Jewel
Posts: 1325
Joined: Mon Apr 19, 2021 9:27 pm

Mekham

Post by Jewel » Tue Apr 20, 2021 5:32 am

The Mekham are a people defined as much by what they are not as by what they are. They are the people of Medinaat al-Salaam and the surrounding Sands who feel no attachment or legacy to any other empire. Descended from the countless and disparate nations and empires that fell when Shilah's wrath scoured the land as well as those who have lost ties to other homes either by fate or by choice. As such while some common cultural touchstones - tahaddi, the coffee ceremony, the teachings of Mekhem, etc. - have arisen over the centuries there is still a great deal of diversity and lack of unity compared to those of other true empires.

Theology: While there are many cults and religious movements throughout the sands and the Jewel the majority of its denizens worship Shilah and Kaleel and follow the teachings of the prophet Mekhem. While this worship is not outlawed under the Caliph many of the mosques and shrines were destroyed when she struck back against the Qabal and are now shadows of what they once were.

Factions: Any.

Schools & Paths:

Caravan Guard
City Guard
Dervish
Starting Path: Alley Thug
Starting Path: Scholar
Starting Path: Street Rat
Starting Path: Qatah Riders
Starting Path: Mutary Stoic
Path: Tirkak Guardians
Path: Joth Nightstalker
Path: Farsi Bowman
Path: Tomb Raider Guild
Path: The Thieves Guild
Path: Bodyguard Guild
Path: Militiamen
Path: Financier Guild
Path: Fire Brigade
Path: Grand Performer's Guild
Path: Al-Din's Knife
Path: Jarad's Mecenary Guild
Path: Storyteller's Guild
Path: Rat Kings
Path: Serpent's Bite
Path: Black Mask Guild
Path: Crimelords
Path: Bounty Hunters Guild
Path: Rangers Guild
Path: Sages Guild
Path: Shadow
Path: Sworddancer Guild


Advantages & Disadvantages:
Blood of the Sands (Blood of Osano-Wo)
Way of the Land (taken for areas of Medinaat al-Salaam and its surroundings)
GM • City of Stories

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