Round 1, Flight! (EE, The Desert, Event)
Posted: Mon Apr 26, 2021 8:38 am
Outside the city gates an area has been prepared for the competition. People throng to fill the benches that have been set up with many more choosing to stand and cluster around for a better view. Only the side down range is bereft of spectators as the few foolish enough to try to take up a spot there are shooed away by guards.
Along the range four targets have been set up at various intervals and the task is simple. Hit as many targets as possible with better scores for accuracy and distance.
(There are four targets: TN5, TN10, TN15, and TN20
Each archer has three shots and may shoot at any target. (All 3 at TN5, all 3 at TN20, any combination of targets, etc.)
The roll is Archery/Reflexes and is considered non-combat. However some combat techniques may apply - please ask in the GM questions thread if you think yours might.
Magic is highly not recommended as there is a very fixated Khadi watching this unfold. Any subtle casting will be an opposed roll.
Archers are provided a bow if they do not have one. Either short bow or long bow depending on their strength.
Points are scored in the following manner:
One point per successful hit
One point if all three hit
One additional point per hit on the TN20 target
One point to the archer with the most raises on each target. In the case of a tie in number of raises it goes to the highest roll. If roll and raises are both tied all involved in the tie get the point.
Winners will be ranked on total points, best distance, most total raises, and then Khadi's discretion in case of further ties.
1st place wins: 5 copper and +.3 Glorious Reputation
2nd place wins: 3 copper and +.2 Glorious Reputation
3rd place wins: 1 copper and +.1 Glorious Reputation
Anyone with 0 points total who called raises on any of the three rolls gains +.2 Infamous Reputation)
Along the range four targets have been set up at various intervals and the task is simple. Hit as many targets as possible with better scores for accuracy and distance.
(There are four targets: TN5, TN10, TN15, and TN20
Each archer has three shots and may shoot at any target. (All 3 at TN5, all 3 at TN20, any combination of targets, etc.)
The roll is Archery/Reflexes and is considered non-combat. However some combat techniques may apply - please ask in the GM questions thread if you think yours might.
Magic is highly not recommended as there is a very fixated Khadi watching this unfold. Any subtle casting will be an opposed roll.
Archers are provided a bow if they do not have one. Either short bow or long bow depending on their strength.
Points are scored in the following manner:
One point per successful hit
One point if all three hit
One additional point per hit on the TN20 target
One point to the archer with the most raises on each target. In the case of a tie in number of raises it goes to the highest roll. If roll and raises are both tied all involved in the tie get the point.
Winners will be ranked on total points, best distance, most total raises, and then Khadi's discretion in case of further ties.
1st place wins: 5 copper and +.3 Glorious Reputation
2nd place wins: 3 copper and +.2 Glorious Reputation
3rd place wins: 1 copper and +.1 Glorious Reputation
Anyone with 0 points total who called raises on any of the three rolls gains +.2 Infamous Reputation)