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Navigating the Sewers

Posted: Mon Apr 26, 2021 9:58 am
by Jewel
Navigating the sewers is a dangerous and confusing task.

Keeping safe: Upon beginning the trip each traveler makes a Stealth/Agility (Sneaking) roll at TN15. If anyone fails please notify the GM.

Keeping on Track: Next one traveler rolls either Hunting/Intelligence (Trailblazing) at TN15 or Lore: Medinaat al-Salaam/Intelligence at TN20. This may be an assisted roll. Way of the Land: Medinaat al-Salaam reduces the TN by 5. Absolute Direction reduces the TN by 5. These reductions stack. Precise Memory applies to this roll. A traveler with Way of the Land: Sewers does not need to make this roll (but still must roll the Stealth check).

If this roll fails all travelers must make another Stealth/Agility (Sneaking) check with +5 to the TN and notify the GM if anyone fails.

The Hunting or Lore roll is then reattempted. A second failure has the same results but the Stealth penalty is now +10.

A third Hunting or Lore roll is then allowed but if failed you are lost in the sewers for an additional timeslot and are considered to have failed the Stealth roll.