Navigating the Sewers

Locked
User avatar
Jewel
Posts: 1325
Joined: Mon Apr 19, 2021 9:27 pm

Navigating the Sewers

Post by Jewel » Mon Apr 26, 2021 9:58 am

Navigating the sewers is a dangerous and confusing task.

Keeping safe: Upon beginning the trip each traveler makes a Stealth/Agility (Sneaking) roll at TN15. If anyone fails please notify the GM.

Keeping on Track: Next one traveler rolls either Hunting/Intelligence (Trailblazing) at TN15 or Lore: Medinaat al-Salaam/Intelligence at TN20. This may be an assisted roll. Way of the Land: Medinaat al-Salaam reduces the TN by 5. Absolute Direction reduces the TN by 5. These reductions stack. Precise Memory applies to this roll. A traveler with Way of the Land: Sewers does not need to make this roll (but still must roll the Stealth check).

If this roll fails all travelers must make another Stealth/Agility (Sneaking) check with +5 to the TN and notify the GM if anyone fails.

The Hunting or Lore roll is then reattempted. A second failure has the same results but the Stealth penalty is now +10.

A third Hunting or Lore roll is then allowed but if failed you are lost in the sewers for an additional timeslot and are considered to have failed the Stealth roll.
GM • City of Stories

Locked