Weapons
Re: Weapons
Arrows
Armor-piercing
Damage rating: 1k1
Special rules: Ignores Bonus to Armor TN from armor.
Cost: 40 pool for 10
Flesh cutter
Damage rating: 2k3
Special rules: Doubles Bonus to Armor TN from armor; half range.
Cost: 1 copper for 10
Humming bulb
Damage rating: 0k1
Special rules: Makes a whistle sound.
Cost: 1 copper for 10
Rope-cutter
Damage rating: 1k1
Special rules: Grants two Raises on call shots towards inanimate objects; half range.
Cost: 60 pool for 10
Willow leaf
Damage rating: 2k2
Cost: 20 pool for 10
Armor-piercing
Damage rating: 1k1
Special rules: Ignores Bonus to Armor TN from armor.
Cost: 40 pool for 10
Flesh cutter
Damage rating: 2k3
Special rules: Doubles Bonus to Armor TN from armor; half range.
Cost: 1 copper for 10
Humming bulb
Damage rating: 0k1
Special rules: Makes a whistle sound.
Cost: 1 copper for 10
Rope-cutter
Damage rating: 1k1
Special rules: Grants two Raises on call shots towards inanimate objects; half range.
Cost: 60 pool for 10
Willow leaf
Damage rating: 2k2
Cost: 20 pool for 10
GM • City of Stories
Re: Weapons
Assassin Ranged Weapons
Blowgun
Keywords : Medium, Ninja
Damage rating: 1
Range: 50'
Special rules: Triples Bonus to Armor TN from armor.
Cost: 16 pool
Throwing Stone
Keywords : Small, Ninja
Damage rating: 1k1
Special rules: Can be thrown up to 30' as a ranged weapon. Does not add thrower's strength. 10s do not explode on damage.
Cost: 20 pool
Choking Cord
When used during a grapple, if the user controls the grapple, the choking cord deals 1k1 damage during the reaction stage of combat. When using the cord against an unaware opponent, you gain a Free Raise toward initiating a grapple. Because the Choking Cord is not a combat weapon it does not fall under any Weapon Skill classification.
Price: 1 Copper
Blowgun
Keywords : Medium, Ninja
Damage rating: 1
Range: 50'
Special rules: Triples Bonus to Armor TN from armor.
Cost: 16 pool
Throwing Stone
Keywords : Small, Ninja
Damage rating: 1k1
Special rules: Can be thrown up to 30' as a ranged weapon. Does not add thrower's strength. 10s do not explode on damage.
Cost: 20 pool
Choking Cord
When used during a grapple, if the user controls the grapple, the choking cord deals 1k1 damage during the reaction stage of combat. When using the cord against an unaware opponent, you gain a Free Raise toward initiating a grapple. Because the Choking Cord is not a combat weapon it does not fall under any Weapon Skill classification.
Price: 1 Copper
GM • City of Stories
Re: Weapons
Bows and Slings
Horse Bow
Keywords : Large
Strength: 4 (minimum strength of 3 to wield)
Range: 500'
Special rules: Increases TN of all attack rolls by 10 on foot.
Cost: 25 Copper
Composite Longbow
Keywords : Large, Senpet
Strength: 3
Range: 250'
Special rules: Increases TN of all attack rolls by 10 on horseback.
Cost: 20 Copper
Crossbow
Keyword: Medium
DR: 2k2
Range: 200'
Special: Requires one complex action to reload, ignores the Armor TN bonus from armor. A Crossbow's DR is modified by Perception instead of Strength.
Price: 6 Copper
Short Bow
Keywords : Small
Strength: 1
Range: 100'
Special rules: Increases TN of all attack rolls by 10 on horseback.
Cost: 6 Copper
Sling
Keyword: Small
Strength: 2
Range: 100'
Special: Uses Athletics (Sling)/Agility, Stone ammunition is 0k1, iron ammunition is 1k1, lead ammunition is 0k2
Price: 1 Copper - Stone: Free, Iron: 10 pool per 10, Lead: 30 pool per 10
Horse Bow
Keywords : Large
Strength: 4 (minimum strength of 3 to wield)
Range: 500'
Special rules: Increases TN of all attack rolls by 10 on foot.
Cost: 25 Copper
Composite Longbow
Keywords : Large, Senpet
Strength: 3
Range: 250'
Special rules: Increases TN of all attack rolls by 10 on horseback.
Cost: 20 Copper
Crossbow
Keyword: Medium
DR: 2k2
Range: 200'
Special: Requires one complex action to reload, ignores the Armor TN bonus from armor. A Crossbow's DR is modified by Perception instead of Strength.
Price: 6 Copper
Short Bow
Keywords : Small
Strength: 1
Range: 100'
Special rules: Increases TN of all attack rolls by 10 on horseback.
Cost: 6 Copper
Sling
Keyword: Small
Strength: 2
Range: 100'
Special: Uses Athletics (Sling)/Agility, Stone ammunition is 0k1, iron ammunition is 1k1, lead ammunition is 0k2
Price: 1 Copper - Stone: Free, Iron: 10 pool per 10, Lead: 30 pool per 10
GM • City of Stories
Re: Weapons
Chain Weapons
Weighted Chain
Keywords : Large
Damage rating: 1k1
Cost: 3 Copper
Weighted Chain
Keywords : Large
Damage rating: 1k1
Cost: 3 Copper
GM • City of Stories
Re: Weapons
Heavy Weapons
Heavy Club
Keywords : Large
Damage rating: 5k2
Cost: 15 Copper
Mace
Keywords : Medium
Damage rating: 2k3
Cost: 8 Copper
War Axe
Keywords: Medium
DR: 4k2
Price: 3 Copper
War hammer
Keywords: Medium
DR: 4k3
Price: 15 Copper
Heavy Club
Keywords : Large
Damage rating: 5k2
Cost: 15 Copper
Mace
Keywords : Medium
Damage rating: 2k3
Cost: 8 Copper
War Axe
Keywords: Medium
DR: 4k2
Price: 3 Copper
War hammer
Keywords: Medium
DR: 4k3
Price: 15 Copper
GM • City of Stories
Re: Weapons
Knives
Katar
Keywords: Small, Kshatriya
DR: 2k1
Special: You gain a +1k0 bonus against attempts to disarm you if you are wielding a Katar.
Price: 3 Copper
Kukri
Keywords: Small
DR: 0k2
Price: 5 Copper
Kindjal/Sikin/Pugio/Tanto/Aiguchi/Other small knives
Keywords : Small, Yodotai (Pugio only)
Damage rating: 1k1
Cost: 1 Copper
Katar
Keywords: Small, Kshatriya
DR: 2k1
Special: You gain a +1k0 bonus against attempts to disarm you if you are wielding a Katar.
Price: 3 Copper
Kukri
Keywords: Small
DR: 0k2
Price: 5 Copper
Kindjal/Sikin/Pugio/Tanto/Aiguchi/Other small knives
Keywords : Small, Yodotai (Pugio only)
Damage rating: 1k1
Cost: 1 Copper
GM • City of Stories
Re: Weapons
Polearms
Pollaxe
Keywords: Large
DR: 0k4
Price: 20 Copper
Halberd
Keywords: Large
DR: 3k3
Price: 12 Copper
Guisarme
Keywords: Large
DR: 3k2
Price: 10 Copper
Pollaxe
Keywords: Large
DR: 0k4
Price: 20 Copper
Halberd
Keywords: Large
DR: 3k3
Price: 12 Copper
Guisarme
Keywords: Large
DR: 3k2
Price: 10 Copper
GM • City of Stories
Re: Weapons
Spears
Lance
Keywords : Large
Damage rating: 3k4
Special rules: Damage reduced to 1k2 when not charging on horseback. Using without charging imposes a penality of 5 on horseback and 10 on foot. Breaks if inflicts 30 or more damage.
Cost: 20 Copper
Spear
Keywords : Large, Warrior
Damage rating: 2k2
Special rules: Can be thrown up to 50' as a ranged weapon. Damage rating when thrown is 1k2.
Cost: 5 Copper
Javelin/Pilum
Keywords : Large, Yodotai (Pilum only)
Damage rating: 1k2
Special rules: Can be thrown up to 50' as a ranged weapon.
Cost: 3 Copper
Military Fork
Keywords: Large
DR: 0k2
Special: May be used to initiate and maintain a grapple.
Price: 6 Copper
Vel
The Vel is a short spear with a spade-shaped head, meant to be thrown. It is considered a sacred weapon and is most often wielded by the Brahmin.
Keywords: Medium, Kshatriya
DR: 1k2
Special: May be thrown accurately up to 50'
Cost: 5 Copper
Lance
Keywords : Large
Damage rating: 3k4
Special rules: Damage reduced to 1k2 when not charging on horseback. Using without charging imposes a penality of 5 on horseback and 10 on foot. Breaks if inflicts 30 or more damage.
Cost: 20 Copper
Spear
Keywords : Large, Warrior
Damage rating: 2k2
Special rules: Can be thrown up to 50' as a ranged weapon. Damage rating when thrown is 1k2.
Cost: 5 Copper
Javelin/Pilum
Keywords : Large, Yodotai (Pilum only)
Damage rating: 1k2
Special rules: Can be thrown up to 50' as a ranged weapon.
Cost: 3 Copper
Military Fork
Keywords: Large
DR: 0k2
Special: May be used to initiate and maintain a grapple.
Price: 6 Copper
Vel
The Vel is a short spear with a spade-shaped head, meant to be thrown. It is considered a sacred weapon and is most often wielded by the Brahmin.
Keywords: Medium, Kshatriya
DR: 1k2
Special: May be thrown accurately up to 50'
Cost: 5 Copper
GM • City of Stories
Re: Weapons
Staves
Staff
Keywords : Large
Damage rating: 1k2
Cost: 40 pool
Small Club
Keywords : Medium
Damage rating: 0k2
Cost: 20 pool
Staff
Keywords : Large
Damage rating: 1k2
Cost: 40 pool
Small Club
Keywords : Medium
Damage rating: 0k2
Cost: 20 pool
GM • City of Stories