Order of the Ebon Hand
Posted: Wed Apr 21, 2021 4:25 am
Ebonite Applicant (Warrior)
Not all who join the Order of the Ebon Hand are destined to become Templar or Magicians. For every person that passes the Test there are two who will never be given the option, for they do not have what it takes to pass. Eventually, some of these Applicants will be given the chance to take the test, but the majority never advance past this state. They can still find purpose within the Order. Applicants often take up duties that the Templar cannot, thus serving the Order in their own way. An Applicant's training mostly consists of learning how to shut down their opponent, keeping them from gaining any advantage until help can arrive. During the reign of the Immortal Caliph, the Applicants found a great deal of use as the Order of the Ebon Hand had to rely on less direct methods to assist people, since those times the Applicants have found themselves used less and less on the front lines and are more often relegated to serve as support to their more public brethren.
Benefit: +1 Strength
Integrity: 4.5
Skills: Athletics, Defense, Tahaddi, Brawling, Lore (choose one), Swordsmanship, one Low Skill
Outfit: Longsword, knife, Bow and 20 arrows, Sturdy clothing, Light Armor, Traveling pack, 5 Copper.
Techniques
Rank 1: Strength in Courage
Applicants learn how to properly use their strength in all situations, giving them a slight edge over foes that do not usually get such training. In any contested Strength roll, you gain a +1k1 bonus to the roll. In addition, your wound penalties are reduced by your Earth ring.
Rank 2: Stand Against Evil
An Applicant must learn that they can give no thought to their own life, it is the life of those they are protecting that is the most important. You gain a Reduction rating equal to your Earth Rank.
Rank 3: Move against the Pain
At this level of training, the Applicant learns how to strike against their enemies with twice the speed. You may make unarmed attacks, or attacks with a knife or weapon that uses the Warrior keyword as a simple action.
Rank 4: Break the Attack
Against the worst that can be put against them, the Applicant must be able to protect themselves and others against this power. You may declare two raises on an attack roll against someone in the Full Attack posture. If your attack is successful, they lose all benefits of the Full Attack posture until your next turn.
Rank 5: Simple Maneuvers
An Applicant, by now, is able to read the movements of their opponents so well that they can avoid most blows. When an opponent in combat performs a maneuver which require raises against you, the number of raises needed to perform the maneuver are doubled. This includes damage raises.
Not all who join the Order of the Ebon Hand are destined to become Templar or Magicians. For every person that passes the Test there are two who will never be given the option, for they do not have what it takes to pass. Eventually, some of these Applicants will be given the chance to take the test, but the majority never advance past this state. They can still find purpose within the Order. Applicants often take up duties that the Templar cannot, thus serving the Order in their own way. An Applicant's training mostly consists of learning how to shut down their opponent, keeping them from gaining any advantage until help can arrive. During the reign of the Immortal Caliph, the Applicants found a great deal of use as the Order of the Ebon Hand had to rely on less direct methods to assist people, since those times the Applicants have found themselves used less and less on the front lines and are more often relegated to serve as support to their more public brethren.
Benefit: +1 Strength
Integrity: 4.5
Skills: Athletics, Defense, Tahaddi, Brawling, Lore (choose one), Swordsmanship, one Low Skill
Outfit: Longsword, knife, Bow and 20 arrows, Sturdy clothing, Light Armor, Traveling pack, 5 Copper.
Techniques
Rank 1: Strength in Courage
Applicants learn how to properly use their strength in all situations, giving them a slight edge over foes that do not usually get such training. In any contested Strength roll, you gain a +1k1 bonus to the roll. In addition, your wound penalties are reduced by your Earth ring.
Rank 2: Stand Against Evil
An Applicant must learn that they can give no thought to their own life, it is the life of those they are protecting that is the most important. You gain a Reduction rating equal to your Earth Rank.
Rank 3: Move against the Pain
At this level of training, the Applicant learns how to strike against their enemies with twice the speed. You may make unarmed attacks, or attacks with a knife or weapon that uses the Warrior keyword as a simple action.
Rank 4: Break the Attack
Against the worst that can be put against them, the Applicant must be able to protect themselves and others against this power. You may declare two raises on an attack roll against someone in the Full Attack posture. If your attack is successful, they lose all benefits of the Full Attack posture until your next turn.
Rank 5: Simple Maneuvers
An Applicant, by now, is able to read the movements of their opponents so well that they can avoid most blows. When an opponent in combat performs a maneuver which require raises against you, the number of raises needed to perform the maneuver are doubled. This includes damage raises.