Qabal
Posted: Wed Apr 21, 2021 4:05 am
Qabal Agent (Diplomat)
An evolution of the Qabal's need for secrecy during the rule of the Immortal Caliph. The Agents train alongside the Qabal sahir though agents are only successful if the sahir fail to realize who they are.
Benefit: +1 Perception
Integrity: 1.5
Skills: Sincerity (Deceit), Etiquette, Forgery, Investigation, Sleight of Hand, Stealth, One Merchant skill
Outfit: Knife, clothes, cloak, sandal, traveling pack, calligraphy kit, 5 copper
Techniques
Rank 1: No One of Import
You learn a Mastery level 1 Control Spell, which you may cast with subtlety without making the usual Stealth/Awareness Roll. Your Qabal Agent Class Rank counts as ranks of the Sahir School for determining your ability to cast Control Spells. Opponents suffer a -1k0 penalty on all rolls to determine if you are lying.
Rank 2: A Good Excuse
The TN of rolls made to determine your Integrity or identity are increased by a further 10 (this is cumulative with the effects of the Bland Advantage). You gain a +2k0 bonus to all Sincerity (Deceit) Rolls.
Rank 3: Unassailable Reputation
You learn a Mastery level 1 or 2 Control Spell, which you may cast with subtlety without making the usual Stealth/Awareness Roll. You gain a +1k0 bonus to all Contested Social Skill Rolls you do not initiate.
Rank 4: The Ordered Bolthole
You gain a +2k0 bonus to all Stealth Rolls. You may spend an amount of time determined by the GM (hours for a small crime scene, hours to days for a small building) to conceal evidence at a scene or to make a building more inconspicuous. Once this is done, anyone making an Investigation Roll on the scene or to identify the building or find evidence suffers a -Xk0 penalty to their Roll, where X is your Class Rank.
Rank 5: Pillar of the Community
You learn a Mastery level 1, 2 or 3 Control Spell, which you may cast with subtlety without making the usual Stealth/Awareness Roll. You learn a Mastery level 1,2 or 3 Blessing or Curses Spell, which you may cast with subtlety without making the usual Stealth/Awareness Roll. You may select spells for which you do not have the previous ranks. When an opponent is making an Investigation Skill Roll against you, you may spend a Void Point to prevent their dice from exploding
An evolution of the Qabal's need for secrecy during the rule of the Immortal Caliph. The Agents train alongside the Qabal sahir though agents are only successful if the sahir fail to realize who they are.
Benefit: +1 Perception
Integrity: 1.5
Skills: Sincerity (Deceit), Etiquette, Forgery, Investigation, Sleight of Hand, Stealth, One Merchant skill
Outfit: Knife, clothes, cloak, sandal, traveling pack, calligraphy kit, 5 copper
Techniques
Rank 1: No One of Import
You learn a Mastery level 1 Control Spell, which you may cast with subtlety without making the usual Stealth/Awareness Roll. Your Qabal Agent Class Rank counts as ranks of the Sahir School for determining your ability to cast Control Spells. Opponents suffer a -1k0 penalty on all rolls to determine if you are lying.
Rank 2: A Good Excuse
The TN of rolls made to determine your Integrity or identity are increased by a further 10 (this is cumulative with the effects of the Bland Advantage). You gain a +2k0 bonus to all Sincerity (Deceit) Rolls.
Rank 3: Unassailable Reputation
You learn a Mastery level 1 or 2 Control Spell, which you may cast with subtlety without making the usual Stealth/Awareness Roll. You gain a +1k0 bonus to all Contested Social Skill Rolls you do not initiate.
Rank 4: The Ordered Bolthole
You gain a +2k0 bonus to all Stealth Rolls. You may spend an amount of time determined by the GM (hours for a small crime scene, hours to days for a small building) to conceal evidence at a scene or to make a building more inconspicuous. Once this is done, anyone making an Investigation Roll on the scene or to identify the building or find evidence suffers a -Xk0 penalty to their Roll, where X is your Class Rank.
Rank 5: Pillar of the Community
You learn a Mastery level 1, 2 or 3 Control Spell, which you may cast with subtlety without making the usual Stealth/Awareness Roll. You learn a Mastery level 1,2 or 3 Blessing or Curses Spell, which you may cast with subtlety without making the usual Stealth/Awareness Roll. You may select spells for which you do not have the previous ranks. When an opponent is making an Investigation Skill Roll against you, you may spend a Void Point to prevent their dice from exploding