Dahabi
Posted: Wed Apr 21, 2021 3:25 am
Dahabi Enforcer (Warrior)
The houses of Dahab and the Qolat both find themselves in need of fighting men, and to this end they funded research into the most effective fighting techniques, culled from the retired veterans of the City Guard. After several years of careful testing in the field, the Houses settled on a curriculum of techniques they believe serves as an appropriate thug and leg-breaker for both the organization and the conspiracy.
The Dahabi Enforcers come from all of the Jewel's social strata, from scions of the Merchant Houses looking for a respectable military record with the City Guard to beggars with the will and the wit to impress a merchant enough to pay for their schooling. They are at home in virtually any setting and always calculate the likelihood that they can make it to an exit or chokepoint quickly, sizing up potential opponents' grip strength and neck circumference, and noting the proximity of weapons. While other warriors might be more personally dangerous, no warrior is as prepared as a Dahabi Enforcer for combat at anytime, anywhere.
Benefit: +1 Strength
Integrity: 2.5
Skills: Athletics, Brawling, Commerce, Intimidation (Bully), Swordsmanship, Lore: Underworld, Any one skill
Outfit: Longsword, knife, light armor, clothes, boots, traveling pack, 5 copper
Techniques
Rank One: Moonless Night
You gain a +1k0 bonus to Attack and Damage Rolls while in the Full Attack Stance. Your penalties for fighting in poor visibility conditions and in areas of difficult terrain are halved, round down.
Rank Two: Dangerous Maneuvers
You gain +1k1 bonus to all Contested Strength Rolls and +1k0 to all Damage Rolls during a grapple. Opponents suffer a -1k0 penalty to all of their Skill rolls for each ally of theirs which you have reduced to the Down or Out Wound ranks in the current skirmish. Opponents only suffer the highest dice penalty when facing multiple Dahabi Enforcers, the effect of penalties from several enforcers using this technique is not cumulative. Mindless enemies or those immune to Fear ignore this effect.
Rank Three: Show of Force
When attacking unarmed or using weapons with the Warrior keyword, you may make attacks as Simple Actions.
Rank Four: Bitter Shadows
You now gain +2k2 to all Contested Strength Rolls and +2k0 to all Damage Rolls during a grapple replacing the benefit gained at Rank 2.
Rank Five: Final Strike
Once per skirmish you may spend a Void Point in order to take a Complex Action or Simple Actions as normal while in the Center Stance. You gain the benefits of Center Stance during this round in addition to the round following the adoption Center Stance, in addition you gain +0k2 to all Damage Rolls while in the Center Stance and the round following the adoption of Center Stance.
The houses of Dahab and the Qolat both find themselves in need of fighting men, and to this end they funded research into the most effective fighting techniques, culled from the retired veterans of the City Guard. After several years of careful testing in the field, the Houses settled on a curriculum of techniques they believe serves as an appropriate thug and leg-breaker for both the organization and the conspiracy.
The Dahabi Enforcers come from all of the Jewel's social strata, from scions of the Merchant Houses looking for a respectable military record with the City Guard to beggars with the will and the wit to impress a merchant enough to pay for their schooling. They are at home in virtually any setting and always calculate the likelihood that they can make it to an exit or chokepoint quickly, sizing up potential opponents' grip strength and neck circumference, and noting the proximity of weapons. While other warriors might be more personally dangerous, no warrior is as prepared as a Dahabi Enforcer for combat at anytime, anywhere.
Benefit: +1 Strength
Integrity: 2.5
Skills: Athletics, Brawling, Commerce, Intimidation (Bully), Swordsmanship, Lore: Underworld, Any one skill
Outfit: Longsword, knife, light armor, clothes, boots, traveling pack, 5 copper
Techniques
Rank One: Moonless Night
You gain a +1k0 bonus to Attack and Damage Rolls while in the Full Attack Stance. Your penalties for fighting in poor visibility conditions and in areas of difficult terrain are halved, round down.
Rank Two: Dangerous Maneuvers
You gain +1k1 bonus to all Contested Strength Rolls and +1k0 to all Damage Rolls during a grapple. Opponents suffer a -1k0 penalty to all of their Skill rolls for each ally of theirs which you have reduced to the Down or Out Wound ranks in the current skirmish. Opponents only suffer the highest dice penalty when facing multiple Dahabi Enforcers, the effect of penalties from several enforcers using this technique is not cumulative. Mindless enemies or those immune to Fear ignore this effect.
Rank Three: Show of Force
When attacking unarmed or using weapons with the Warrior keyword, you may make attacks as Simple Actions.
Rank Four: Bitter Shadows
You now gain +2k2 to all Contested Strength Rolls and +2k0 to all Damage Rolls during a grapple replacing the benefit gained at Rank 2.
Rank Five: Final Strike
Once per skirmish you may spend a Void Point in order to take a Complex Action or Simple Actions as normal while in the Center Stance. You gain the benefits of Center Stance during this round in addition to the round following the adoption Center Stance, in addition you gain +0k2 to all Damage Rolls while in the Center Stance and the round following the adoption of Center Stance.